Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISelectLogicArgumentBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

65 lines
2.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public abstract class AISelectLogicArgumentBase
{
protected List<AIPolishConvertedExpression> _argumentList;
public virtual AIScriptTokenArgType LogicType { get; }
public AISelectLogicArgumentBase(List<string> args)
{
InitializeArgument(args);
}
public virtual void InitializeArgument(List<string> args)
{
if (args != null && args.Count > 0)
{
_argumentList = new List<AIPolishConvertedExpression>();
for (int i = 0; i < args.Count; i++)
{
_argumentList.Add(new AIPolishConvertedExpression(args[i]));
}
}
}
public void SetSelectTarget(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType whichSelectType, List<int> playPtn, AISituationInfo situation)
{
if (candidates == null || candidates.Count <= 0)
{
return;
}
if (selectCount <= 0)
{
AIConsoleUtility.LogError($"AISelectLogicArgumentBase error!! selectCount == {selectCount}");
}
else if (selectCount == 1)
{
AIVirtualCard aIVirtualCard = SelectSingleTarget(candidates, tagOwner, field, playPtn, situation, AISelectTargetPattern.Best);
if (aIVirtualCard != null)
{
situation.SetSingleTargetInInfo(aIVirtualCard, TargetSelectType.Default, whichSelectType);
}
}
else
{
List<AIVirtualCard> list = SelectMultipleSelectedTargets(candidates, selectCount, tagOwner, field, playPtn, situation, AISelectTargetPattern.Best);
if (list != null && list.Count > 0)
{
situation.SetMultipleTargetsInInfo(list, TargetSelectType.Default, AIRemovalType.None, whichSelectType);
}
}
}
protected void LogNotImplementMultipleSelect()
{
AIConsoleUtility.LogError($"{LogicType}: 複数ターゲット選択が未対応です。");
}
public abstract AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest);
public abstract List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest);
}