Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
13 lines
171 B
C#
13 lines
171 B
C#
namespace Wizard;
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public enum AIBarrierStopTiming
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{
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None,
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AllyTurnEnd,
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OpponentTurnEnd,
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WhenLeaveStop,
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AfterDamage,
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AllyTurnStart,
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OpponentTurnStart
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}
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