Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
37 lines
1.6 KiB
C#
37 lines
1.6 KiB
C#
using SVSim.BattleNode.Bridge;
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using SVSim.Database.Enums;
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namespace SVSim.EmulatedEntrypoint.Services;
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/// <summary>
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/// Per-mode assembler for the battle-node <c>MatchContext</c>. Each multiplayer mode that
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/// fronts a <c>do_matching</c> endpoint adds one method here that reads its mode-specific
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/// state (TK2 run, current-deck pointer, open-room set_deck, ...) and produces a
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/// <c>MatchContext</c> for the bridge.
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/// </summary>
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public interface IMatchContextBuilder
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{
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/// <summary>
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/// Build a context from the viewer's active TK2 run + viewer cosmetics + config.
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/// Throws <see cref="ArenaTwoPickException"/> on missing run / incomplete draft.
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/// </summary>
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Task<MatchContext> BuildForTwoPickAsync(long viewerId);
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/// <summary>
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/// Build a context for a rank-battle viewer + format (rotation / unlimited) + the
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/// caller-selected deck number (from <c>do_matching</c>'s <c>deck_no</c>). Pulls the
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/// viewer's deck for that format/number + viewer cosmetics. Throws if the viewer has
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/// no deck at that slot.
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/// </summary>
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Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format, int deckNo);
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/// <summary>
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/// Build a context for an Arena Colosseum bracket match — reads the active
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/// <c>ViewerArenaColosseumRun</c>'s registered deck slot (single-deck v1) via
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/// <c>IDeckRepository.GetDeck</c> (NOT viewer-graph traversal per
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/// <c>project_ef_nav_include_pitfall</c>). Throws when the run is missing or no deck
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/// has been registered yet.
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/// </summary>
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Task<MatchContext> BuildForColosseumAsync(long viewerId);
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}
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