Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/ArenaColosseumController.cs
gamer147 43a3665775 refactor(arena-colosseum): dedup colosseum_info source-of-truth
/mypage/index data.colosseum_info and /arena_colosseum/{top,get_fee_info}
now both project through ColosseumLobbyInfoBuilder.Build(ColosseumSeasonConfig).
One source of truth for the home-tab gating and the lobby reads — admins
flip the season on by writing to GameConfigs (per the runbook), no second
table to keep in sync.

* New ColosseumLobbyInfoBuilder — static projection from ColosseumSeasonConfig
  to the wire ColosseumLobbyInfo. Replaces ArenaColosseumController's private
  BuildColosseumInfo and MyPageController's BuildColosseumInfo(ColosseumConfig).
* MyPageController reads ColosseumSeasonConfig via IGameConfigService; the
  IGlobalsRepository.GetCurrentColosseum() call goes away.
* MyPageIndexResponse.ColosseumInfo retyped to the new ColosseumLobbyInfo.
* ColosseumSalesPeriodInfo relocated into the ArenaColosseum namespace
  alongside the rest of the family DTOs.
* Drops: Colosseums DB table (migration DropColosseumsTable), ColosseumConfig
  entity, the captured-shape Models.Dtos.ColosseumInfo DTO, ColosseumSeed,
  MyPageGlobalsImporter.ImportColosseumAsync + seed file colosseum.json,
  IGlobalsRepository.GetCurrentColosseum + impl, the two related tests.

Net: home-screen Grand Prix tab now hidden by default because the season
ships with IsColosseumPeriod=false. Full suite: 1345/1345 (was 1347 — the
2 dropped tests covered the now-dead surface).
2026-06-13 13:31:03 -04:00

743 lines
28 KiB
C#

using System.Text.Json;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Models.Config;
using SVSim.Database.Repositories.Deck;
using SVSim.Database.Repositories.Viewer;
using SVSim.Database.Services;
using SVSim.Database.Services.Inventory;
using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaColosseum;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.EmulatedEntrypoint.Services.ArenaColosseum;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>
/// Arena Colosseum (Grand Prix) lobby. Phase 1 covers the three read endpoints (<c>/top</c>,
/// <c>/get_fee_info</c>, <c>/event_info</c>) plus the entry/register-deck pair. Defaults to
/// "no event scheduled" via <see cref="ColosseumSeasonConfig.IsColosseumPeriod"/> — flipping
/// the event on is an admin operation per <c>docs/operations/grand-prix-event-setup.md</c>.
/// </summary>
[Route("arena_colosseum")]
public class ArenaColosseumController : SVSimController
{
private readonly IGameConfigService _config;
private readonly IArenaColosseumRunRepository _runs;
private readonly IInventoryService _inventory;
private readonly IDeckRepository _decks;
private readonly IColosseumProgressionService _progression;
private readonly IArenaTwoPickCardPoolService _pool;
private readonly IRandom _rng;
private readonly SVSimDbContext _db;
public ArenaColosseumController(
IGameConfigService config,
IArenaColosseumRunRepository runs,
IInventoryService inventory,
IDeckRepository decks,
IColosseumProgressionService progression,
IArenaTwoPickCardPoolService pool,
IRandom rng,
SVSimDbContext db)
{
_config = config;
_runs = runs;
_inventory = inventory;
_decks = decks;
_progression = progression;
_pool = pool;
_rng = rng;
_db = db;
}
[HttpPost("top")]
public async Task<IActionResult> Top([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var season = _config.Get<ColosseumSeasonConfig>();
var run = await _runs.GetByViewerIdAsync(vid);
var response = new TopResponse
{
ColosseumInfo = BuildColosseumInfo(season),
ColosseumStatus = BuildOwnStatus(run),
LeaderSkinId = run?.LeaderSkinId ?? 0,
};
if (run is not null)
{
response.EntryInfo = new ColosseumEntryRef { Id = run.EntryId };
response.NowRoundId = run.RoundId;
response.MaxBattleCount = run.MaxBattleCountThisRound;
response.IsFinish = run.IsChampion;
response.FinalRoundEliminateCount = season.FinalRoundEliminateCount;
response.EndTime = FormatTime(season.EventEndTime);
response.BattleResults = new ColosseumBattleResults
{
WinCount = run.WinCount,
ResultList = ParseIntList(run.ResultListJson),
};
response.BreakthroughNumber = run.BreakthroughNumberThisRound > 0 ? run.BreakthroughNumberThisRound : null;
}
return Ok(response);
}
[HttpPost("get_fee_info")]
public async Task<IActionResult> GetFeeInfo([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var season = _config.Get<ColosseumSeasonConfig>();
var run = await _runs.GetByViewerIdAsync(vid);
var response = new GetFeeInfoResponseDto
{
ColosseumInfo = BuildColosseumInfo(season),
ColosseumStatus = BuildOwnStatus(run),
};
if (!season.IsColosseumPeriod)
{
return Ok(response);
}
response.IsUnfinishedEntryExists = run is not null;
response.IsAllowedFreeEntry = season.IsAllowedFreeEntry;
response.FeeList = new ColosseumFeeList
{
RupyCost = season.RupyCost,
TicketCost = season.TicketCost,
CrystalCost = season.CrystalCost,
};
if (run is not null)
{
response.DeckFormat = (int)run.DeckFormat;
}
return Ok(response);
}
[HttpPost("event_info")]
public async Task<IActionResult> EventInfo([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var season = _config.Get<ColosseumSeasonConfig>();
var rounds = _config.Get<ColosseumRoundsConfig>();
var run = await _runs.GetByViewerIdAsync(vid);
return Ok(new EventInfoResponse
{
ColosseumInfo = new ColosseumEventInfo
{
Format = (int)season.DeckFormat,
StartTime = FormatTime(season.EventStartTime),
EndTime = FormatTime(season.EventEndTime),
AnnounceId = season.AnnounceId,
FinalRoundEliminateCount = season.FinalRoundEliminateCount,
},
Round1 = BuildRoundDetail(rounds, 1),
Round2 = BuildRoundDetail(rounds, 2),
Round3 = BuildRoundDetail(rounds, 3),
ColosseumStatus = BuildOwnStatus(run),
});
}
[HttpPost("entry")]
public async Task<IActionResult> Entry([FromBody] ArenaColosseumEntryRequest req)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var season = _config.Get<ColosseumSeasonConfig>();
if (!season.IsColosseumPeriod)
{
return BadRequest(new { error = "colosseum_period_closed" });
}
var serverRoundId = ResolveServerRoundId(season);
if (req.NowRoundId != serverRoundId)
{
return BadRequest(new { error = "now_round_id_mismatch", server_round_id = serverRoundId });
}
if (await _runs.GetByViewerIdAsync(vid) is not null)
{
return BadRequest(new { error = "arena_colosseum_already_in_progress" });
}
await using var tx = await _inventory.BeginAsync(vid);
RewardEntryDto? feeEntry = req.ConsumeItemType switch
{
1 => await DebitCrystalAsync(tx, season.CrystalCost),
3 => await DebitTicketAsync(tx, season.TicketCost),
4 => await DebitRupyAsync(tx, season.RupyCost),
5 when season.IsAllowedFreeEntry => null,
_ => throw new InvalidOperationException($"invalid consume_item_type {req.ConsumeItemType}"),
};
var rounds = _config.Get<ColosseumRoundsConfig>();
var roundConfig = rounds.Rounds.FirstOrDefault(r => r.RoundId == serverRoundId);
var group = roundConfig?.Groups.FirstOrDefault();
var run = new ViewerArenaColosseumRun
{
ViewerId = vid,
EntryId = 0,
SeasonId = season.SeasonId,
RoundId = serverRoundId,
DeckFormat = season.DeckFormat,
LeaderSkinId = 0,
ConsumeItemType = req.ConsumeItemType,
MaxBattleCountThisRound = group?.MaxBattleCount ?? 0,
BreakthroughNumberThisRound = group?.BreakthroughNumber ?? 0,
RestEntryNum = 0,
};
await _runs.UpsertAsync(run);
run.EntryId = run.Id;
await _runs.UpsertAsync(run);
await tx.CommitAsync();
return Ok(new EntryResponse
{
RewardList = feeEntry is null ? new() : new() { feeEntry },
EntryInfo = new ColosseumEntryRef
{
Id = run.EntryId,
DeckFormat = (int)season.DeckFormat,
},
});
}
[HttpPost("register_deck")]
public async Task<IActionResult> RegisterDeck([FromBody] ArenaColosseumRegisterDeckRequest req)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null)
{
return BadRequest(new { error = "no_active_run" });
}
List<int> deckNos;
try
{
deckNos = JsonSerializer.Deserialize<List<int>>(req.DeckNoList) ?? new();
}
catch (JsonException)
{
return BadRequest(new { error = "deck_no_list_malformed" });
}
if (deckNos.Count == 0)
{
return BadRequest(new { error = "deck_no_list_empty" });
}
// GetDeck filters by (viewerId, format, deckNo) — a slot that exists under a different
// format returns null here, which is the format-mismatch case from the spec.
foreach (var no in deckNos)
{
var deck = await _decks.GetDeck(vid, run.DeckFormat, no);
if (deck is null)
{
return BadRequest(new { error = "deck_not_found", deck_no = no });
}
}
run.RegisteredDeckNoListJson = JsonSerializer.Serialize(deckNos);
run.IsPublished = req.IsPublished;
await _runs.UpsertAsync(run);
return Ok(new { });
}
[HttpPost("finish")]
public async Task<IActionResult> Finish([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
var rounds = _config.Get<ColosseumRoundsConfig>();
var decision = _progression.DecideAdvancement(run, rounds);
if (!decision.IsBracketEnd)
{
return BadRequest(new { error = "bracket_not_finished" });
}
run.IsChampion = decision.IsChampion;
var rewardEntries = _progression.BuildFinishRewards(run, rounds);
var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
await _runs.DeleteAsync(vid);
return Ok(new FinishResponse
{
Rewards = wireRewards,
RewardList = wireRewardList,
ColosseumStatus = new ColosseumOwnStatus
{
NowRoundId = run.RoundId,
IsChampion = decision.IsChampion ? true : null,
ColosseumName = decision.IsChampion ? rounds.Rounds.Count > 0
? _config.Get<ColosseumSeasonConfig>().ColosseumName
: null : null,
},
});
}
[HttpPost("get_candidate_classes")]
public async Task<IActionResult> GetCandidateClasses([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
// No persistent slate yet — sample 3 from the configured allow-list per
// ArenaTwoPickConfig.AllowedClassIds. Idempotent re-call gets a fresh slate; the
// spec says "logged server-side so re-calling is idempotent" — Phase 3 v1 doesn't
// yet persist the slate (the slate stamps in on /class_choose).
var aCfg = _config.Get<ArenaTwoPickConfig>();
if (aCfg.AllowedClassIds.Count < 3)
{
return BadRequest(new { error = "arena_two_pick_allowed_class_ids_misconfigured" });
}
var sampled = aCfg.AllowedClassIds
.OrderBy(_ => _rng.Next(int.MaxValue))
.Take(3)
.ToList();
// Persist onto the run so /class_choose can validate the pick.
run.CandidateClassIdsJson = JsonSerializer.Serialize(sampled);
await _runs.UpsertAsync(run);
// v1 emits Normal-mode shape only (per plan §"Defer Chaos until live capture lands").
// Server still ACCEPTS chaos_id on /class_choose for forward compatibility.
return Ok(new GetCandidateClassesResponse
{
ClassId1 = sampled[0],
ClassId2 = sampled[1],
ClassId3 = sampled[2],
});
}
[HttpPost("class_choose")]
public async Task<IActionResult> ClassChoose([FromBody] ArenaColosseumClassChooseRequest req)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
if (run.ClassId != 0) return BadRequest(new { error = "arena_colosseum_invalid_state" });
// Mutually-exclusive request shape per class-choose.md.
bool isNormal = req.ClassId != 0 && req.ChaosId == 0;
bool isChaos = req.ChaosId != 0 && req.ClassId == 0;
if (!isNormal && !isChaos)
{
return BadRequest(new { error = "class_choose_requires_class_id_xor_chaos_id" });
}
var candidates = JsonSerializer.Deserialize<List<int>>(run.CandidateClassIdsJson) ?? new();
int chosenClassId = isNormal ? req.ClassId : ResolveChaosClassId(req.ChaosId);
if (isNormal && !candidates.Contains(chosenClassId))
{
return BadRequest(new { error = "arena_colosseum_class_not_offered" });
}
run.ClassId = chosenClassId;
run.ChaosId = isChaos ? req.ChaosId : 0;
run.LeaderSkinId = chosenClassId; // class-default skin convention from TwoPick
var pool = _config.Get<ColosseumSeasonConfig>().PoolCardSetIds;
var pairs = _pool.GeneratePickSetsForTurn(
chosenClassId, turn: 1, startingPairId: run.NextCandidateId, _rng, poolCardSetIds: pool);
run.NextCandidateId += pairs.Count;
run.SelectTurn = 1;
run.PendingPickSetsJson = JsonSerializer.Serialize(pairs);
await _runs.UpsertAsync(run);
return Ok(new SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick.ClassChooseResponseDto
{
ClassInfo = ProjectClassInfo(run),
DeckInfo = ProjectDeckInfo(run),
CandidateCardList = pairs.Select(ToDto).ToList(),
});
}
[HttpPost("get_candidate_cards")]
public async Task<IActionResult> GetCandidateCards([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
// Idempotent resume — no state mutation here, just replay the current snapshot.
var pending = JsonSerializer.Deserialize<List<CandidatePair>>(run.PendingPickSetsJson) ?? new();
return Ok(new GetCandidateCardsResponse
{
DeckInfo = ProjectDeckInfo(run),
CandidateCardList = pending.Select(ToDto).ToList(),
LeaderSkinId = run.LeaderSkinId == 0 ? null : run.LeaderSkinId,
ClassInfo = ProjectClassInfo(run),
});
}
[HttpPost("card_choose")]
public async Task<IActionResult> CardChoose([FromBody] ArenaColosseumCardChooseRequest req)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
if (run.ClassId == 0 || run.IsSelectCompleted)
return BadRequest(new { error = "arena_colosseum_invalid_state" });
var pending = JsonSerializer.Deserialize<List<CandidatePair>>(run.PendingPickSetsJson) ?? new();
var pick = pending.FirstOrDefault(p => p.Id == req.SelectedId);
if (pick is null)
return BadRequest(new { error = "arena_colosseum_invalid_selection" });
var selectedCards = JsonSerializer.Deserialize<List<long>>(run.SelectedCardIdsJson) ?? new();
selectedCards.Add(pick.CardId1);
selectedCards.Add(pick.CardId2);
run.SelectedCardIdsJson = JsonSerializer.Serialize(selectedCards);
List<CandidatePair>? nextPairs = null;
if (run.SelectTurn < 15)
{
run.SelectTurn += 1;
var pool = _config.Get<ColosseumSeasonConfig>().PoolCardSetIds;
nextPairs = _pool.GeneratePickSetsForTurn(
run.ClassId, run.SelectTurn, run.NextCandidateId, _rng, poolCardSetIds: pool);
run.NextCandidateId += nextPairs.Count;
run.PendingPickSetsJson = JsonSerializer.Serialize(nextPairs);
}
else
{
run.IsSelectCompleted = true;
run.PendingPickSetsJson = "[]";
}
await _runs.UpsertAsync(run);
return Ok(new SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick.CardChooseResponseDto
{
DeckInfo = ProjectDeckInfo(run),
CandidateCardList = nextPairs?.Select(ToDto).ToList(),
});
}
[HttpPost("get_hof_deck_list")]
public Task<IActionResult> GetHofDeckList([FromBody] BaseRequest _) =>
GetCuratedListAsync<ColosseumHofDeck>();
[HttpPost("get_windfall_deck_list")]
public Task<IActionResult> GetWindFallDeckList([FromBody] BaseRequest _) =>
GetCuratedListAsync<ColosseumWindFallDeck>();
[HttpPost("get_avatar_deck_list")]
public Task<IActionResult> GetAvatarDeckList([FromBody] BaseRequest _) =>
GetCuratedListAsync<ColosseumAvatarDeck>();
[HttpPost("register_hof_deck")]
public Task<IActionResult> RegisterHofDeck([FromBody] RegisterCuratedDeckRequest req) =>
RegisterCuratedAsync<ColosseumHofDeck>(req);
[HttpPost("register_windfall_deck")]
public Task<IActionResult> RegisterWindFallDeck([FromBody] RegisterCuratedDeckRequest req) =>
RegisterCuratedAsync<ColosseumWindFallDeck>(req);
[HttpPost("register_avatar_deck")]
public Task<IActionResult> RegisterAvatarDeck([FromBody] RegisterCuratedDeckRequest req) =>
RegisterCuratedAsync<ColosseumAvatarDeck>(req);
/// <summary>
/// Shared list dispatcher for the three curated-deck pools. Wire shape: bare array at
/// <c>data</c> per get-curated-deck-list.md (NOT a wrapper object — client iterates
/// <c>ResponseData["data"]</c> directly).
/// </summary>
private async Task<IActionResult> GetCuratedListAsync<TEntity>()
where TEntity : class, IColosseumCuratedDeck
{
if (!TryGetViewerId(out _)) return Unauthorized();
var rows = await _db.Set<TEntity>().AsNoTracking()
.OrderBy(d => d.DisplayOrder).ThenBy(d => d.DeckNo)
.ToListAsync();
var entries = rows.Select(r => new ColosseumCuratedDeckEntry
{
DeckId = r.DeckNo,
ClassId = r.ClassId,
CardList = JsonSerializer.Deserialize<List<long>>(r.CardListJson) ?? new(),
SleeveId = r.SleeveId == 0 ? null : r.SleeveId,
SkinId = r.LeaderSkinId == 0 ? null : r.LeaderSkinId,
}).ToList();
return Ok(entries);
}
/// <summary>
/// Shared register dispatcher — validates each <c>deck_no_list</c> entry exists in the
/// pool table for <typeparamref name="TEntity"/> (cross-pool register is rejected via
/// the per-pool lookup). Persists onto the active run, NO <c>is_published</c> flag here
/// — that's constructed-format-only per register-curated-deck.md.
/// </summary>
private async Task<IActionResult> RegisterCuratedAsync<TEntity>(RegisterCuratedDeckRequest req)
where TEntity : class, IColosseumCuratedDeck
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
List<int> deckNos;
try
{
deckNos = JsonSerializer.Deserialize<List<int>>(req.DeckNoList) ?? new();
}
catch (JsonException)
{
return BadRequest(new { error = "deck_no_list_malformed" });
}
if (deckNos.Count == 0)
{
return BadRequest(new { error = "deck_no_list_empty" });
}
var set = _db.Set<TEntity>();
foreach (var no in deckNos)
{
// Per-pool lookup — registering an HOF deck_no against /register_windfall_deck
// resolves to null here and rejects (cross-pool isolation).
var found = await set.AnyAsync(d => d.DeckNo == no);
if (!found)
{
return BadRequest(new { error = "deck_not_found", deck_no = no });
}
}
run.RegisteredDeckNoListJson = JsonSerializer.Serialize(deckNos);
// Curated-register has no is_published flag; clear any prior value to keep state
// consistent if the viewer switches from constructed to curated mid-bracket.
run.IsPublished = false;
await _runs.UpsertAsync(run);
return Ok(new { });
}
/// <summary>v1 placeholder — Phase 3 §"Defer Chaos until live capture lands". Chaos
/// chara ids map to a class via prod data (e.g. via a ChaosInfoMap). Until that lands,
/// fall back to the chaos id mod 8 + 1 to keep the pool service happy. Real impl reads
/// from <c>ColosseumChaosConfig</c> once captured.</summary>
private static int ResolveChaosClassId(int chaosId) => ((chaosId - 1) % 8) + 1;
private static SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick.CandidatePairDto
ToDto(CandidatePair p) => new()
{
Id = p.Id, Turn = p.Turn, SetNum = p.SetNum,
CardId1 = p.CardId1, CardId2 = p.CardId2,
IsSelected = p.IsSelected ? 1 : 0,
};
private static SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick.ClassInfoDto
ProjectClassInfo(ViewerArenaColosseumRun run)
{
var ids = JsonSerializer.Deserialize<List<int>>(run.CandidateClassIdsJson) ?? new();
return new()
{
ClassId1 = ids.ElementAtOrDefault(0),
ClassId2 = ids.ElementAtOrDefault(1),
ClassId3 = ids.ElementAtOrDefault(2),
SelectedClassId = run.ClassId,
};
}
private static SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick.DeckInfoDto
ProjectDeckInfo(ViewerArenaColosseumRun run)
{
var cards = JsonSerializer.Deserialize<List<long>>(run.SelectedCardIdsJson) ?? new();
return new()
{
TwoPickEntryId = run.EntryId,
ClassId = run.ClassId,
IsSelectCompleted = run.IsSelectCompleted,
SelectedCardIds = cards,
SelectTurn = run.SelectTurn == 0 ? 1 : run.SelectTurn,
};
}
[HttpPost("retire")]
public async Task<IActionResult> Retire([FromBody] BaseRequest _)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
var run = await _runs.GetByViewerIdAsync(vid);
if (run is null) return BadRequest(new { error = "no_active_run" });
var rounds = _config.Get<ColosseumRoundsConfig>();
var rewardEntries = _progression.BuildRetireRewards(run, rounds);
var (wireRewards, wireRewardList) = await GrantRewardsAsync(vid, rewardEntries);
await _runs.DeleteAsync(vid);
return Ok(new FinishResponse
{
Rewards = wireRewards,
RewardList = wireRewardList,
ColosseumStatus = new ColosseumOwnStatus
{
NowRoundId = run.RoundId,
RestEntryNum = 0,
},
});
}
/// <summary>
/// Grant the bundle through <c>IInventoryTransaction.GrantAsync</c> per
/// <c>feedback_reward_grant_service</c> — single dispatch table for every UserGoodsType.
/// Returns the two wire forms (rich <c>rewards</c> receipt + wallet-delta <c>reward_list</c>).
/// </summary>
private async Task<(List<ColosseumReceivedReward>, List<RewardEntryDto>)> GrantRewardsAsync(
long viewerId, IReadOnlyList<ColosseumRoundsConfig.RewardEntry> bundle)
{
var receipts = new List<ColosseumReceivedReward>();
var deltas = new List<RewardEntryDto>();
if (bundle.Count == 0) return (receipts, deltas);
await using var tx = await _inventory.BeginAsync(viewerId);
foreach (var entry in bundle)
{
var granted = await tx.GrantAsync(entry.Type, entry.DetailId, entry.Count);
receipts.Add(new ColosseumReceivedReward
{
RewardNumber = entry.Count,
RewardType = (int)entry.Type,
RewardDetailId = entry.DetailId,
Name = entry.Name,
});
// GrantAsync returns one or more (RewardType, RewardId, RewardNum) tuples — the
// post-state-total semantics are owned by the inventory commit, which the wallet-delta
// reflection inherits via tx.CommitAsync below.
var first = granted.FirstOrDefault();
deltas.Add(new RewardEntryDto
{
RewardType = first is null ? (int)entry.Type : (int)first.RewardType,
RewardId = first?.RewardId ?? entry.DetailId,
RewardNum = first?.RewardNum ?? entry.Count,
});
}
await tx.CommitAsync();
return (receipts, deltas);
}
private static int ResolveServerRoundId(ColosseumSeasonConfig season) => 1;
private async Task<RewardEntryDto> DebitCrystalAsync(IInventoryTransaction tx, int cost)
{
var result = await tx.TrySpendAsync(SpendCurrency.Crystal, cost);
if (!result.Success)
throw new InvalidOperationException("insufficient_crystal");
return new RewardEntryDto
{
RewardType = (int)UserGoodsType.Crystal,
RewardId = 0,
RewardNum = (int)result.PostStateTotal,
};
}
private async Task<RewardEntryDto> DebitRupyAsync(IInventoryTransaction tx, int cost)
{
var result = await tx.TrySpendAsync(SpendCurrency.Rupee, cost);
if (!result.Success)
throw new InvalidOperationException("insufficient_rupy");
return new RewardEntryDto
{
RewardType = (int)UserGoodsType.Rupy,
RewardId = 0,
RewardNum = (int)result.PostStateTotal,
};
}
private async Task<RewardEntryDto> DebitTicketAsync(IInventoryTransaction tx, int cost)
{
// Colosseum's ticket id is server-internal — using ArenaTwoPick's TicketItemId convention
// (item id 1) until a per-season override is captured.
const int ticketItemId = 1;
var result = await tx.TryDebitAsync(UserGoodsType.Item, ticketItemId, cost);
if (!result.Success)
throw new InvalidOperationException("insufficient_ticket");
return new RewardEntryDto
{
RewardType = (int)UserGoodsType.Item,
RewardId = ticketItemId,
RewardNum = (int)result.PostStateTotal,
};
}
// --- helpers ---
private static ColosseumLobbyInfo BuildColosseumInfo(ColosseumSeasonConfig season) =>
ColosseumLobbyInfoBuilder.Build(season);
/// <summary>Builds the <c>colosseum_status</c> block. When the viewer has no run, every
/// property is null and global WhenWritingNull renders <c>{}</c> — the client
/// (<c>SetColosseumOwnStatus</c>) short-circuits on <c>status.Count == 0</c>.</summary>
private static ColosseumOwnStatus BuildOwnStatus(ViewerArenaColosseumRun? run)
{
if (run is null) return new ColosseumOwnStatus();
return new ColosseumOwnStatus
{
RestEntryNum = run.RestEntryNum,
NowRoundId = run.RoundId,
IsChampion = run.IsChampion ? true : null,
};
}
private static ColosseumRoundDetail BuildRoundDetail(ColosseumRoundsConfig rounds, int roundId)
{
var match = rounds.Rounds.FirstOrDefault(r => r.RoundId == roundId);
if (match is null) return new ColosseumRoundDetail();
return new ColosseumRoundDetail
{
StartTime = FormatTime(match.StartTime),
EndTime = FormatTime(match.EndTime),
IsNowRound = IsNowRound(match),
RoundDetail = match.Groups.Select(g => new ColosseumGroupRow
{
Group = g.Group,
MaxBattleCount = g.MaxBattleCount,
BreakthroughNumber = g.BreakthroughNumber,
EntryNumber = g.EntryNumber,
}).ToList(),
};
}
private static bool IsNowRound(ColosseumRoundsConfig.RoundEntry round)
{
var now = DateTime.UtcNow;
return now >= round.StartTime && now <= round.EndTime;
}
private static string FormatTime(DateTime t) =>
t == default ? "" : t.ToString("yyyy-MM-dd HH:mm:ss");
private static List<int> ParseIntList(string json) =>
string.IsNullOrEmpty(json)
? new()
: System.Text.Json.JsonSerializer.Deserialize<List<int>>(json) ?? new();
}