Files
SVSimServer/SVSim.Database/Repositories/Guild/IGuildRepository.cs
2026-06-27 11:17:51 -04:00

28 lines
1.3 KiB
C#

using SVSim.Database.Entities.Guild;
namespace SVSim.Database.Repositories.Guild;
public interface IGuildRepository
{
Task<Entities.Guild.Guild?> GetByIdAsync(int guildId, CancellationToken ct = default);
/// <summary>Returns guild only if not soft-deleted (BreakupAt is null).</summary>
Task<Entities.Guild.Guild?> GetActiveByIdAsync(int guildId, CancellationToken ct = default);
/// <summary>Returns guild + populated Members list (split-query).</summary>
Task<Entities.Guild.Guild?> GetWithMembersAsync(int guildId, CancellationToken ct = default);
Task<bool> NameExistsAsync(string name, CancellationToken ct = default);
Task<Entities.Guild.Guild> AddAsync(Entities.Guild.Guild g, CancellationToken ct = default);
/// <summary>Soft-delete: sets BreakupAt to UtcNow. Caller is responsible for cascading
/// hard-deletes on Members / Invites / JoinRequests / ChatMessages.</summary>
Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default);
/// <summary>Filtered + bucketed search. Empty name = match-all; activity/joinCondition/bucket = 0 = any.</summary>
Task<IReadOnlyList<Entities.Guild.Guild>> SearchAsync(
string name, int activity, int joinCondition, int memberBucket,
int maxMemberCap, int resultCap, CancellationToken ct = default);
}