Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
83 lines
3.4 KiB
C#
83 lines
3.4 KiB
C#
using Cute;
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namespace Wizard;
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public static class QuestDeckSelectConfirmDialog
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{
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public static void Create(DialogBase dialogDeckList, DeckData deck, bool isBattleAgain)
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{
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if (!deck.IsUsable())
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{
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InCompleteDeckDecideDialog.Create(dialogDeckList, deck);
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return;
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}
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CompleteDeckDecideDialog completeDeckDecideDialog = CompleteDeckDecideDialog.CreateForSingleDeck(dialogDeckList, deck, showSimpleStageOption: false, delegate
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{
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DecideDeck(deck, isBattleAgain);
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});
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if (GameMgr.GetIns().GetDataMgr().QuestBattleData.IsMockBattle)
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{
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completeDeckDecideDialog.DecisionUI.SetText(string.Empty, string.Empty);
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completeDeckDecideDialog.Dialog.SetText(Data.SystemText.Get("Quest_0026", deck.GetDeckName()));
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}
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}
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public static void DecideDeck(DeckData deck, bool isBattleAgain)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE_TRANS);
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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dataMgr.Load();
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DeckListUtility.DataMgrSaveLastSelectDeckData(deck);
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dataMgr.SetEnemySleeveId(3000011L);
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Data.CurrentFormat = deck.Format;
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new QuestLastUsedDeckSaveDataManager().SaveDeck(dataMgr.QuestBattleData.QuestStageId, deck);
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dataMgr.Load();
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CardMaster.SetBattleCardMasterId(FormatBehaviorManager.GetDefaultBehaviour(deck.Format).CardMasterId);
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if (isBattleAgain)
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{
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GameMgr.GetIns().GetSoundMgr().StopAllBGM(0.5f);
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UIManager.GetInstance().CreatFadeClose(delegate
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{
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UIManager.GetInstance().StartCoroutine(BattleManagerBase.GetIns().GetBattleControl().BattleEnd(delegate
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{
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UIManager.GetInstance().CreatFadeOpen();
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int enemyAiID = ((dataMgr.QuestBattleData != null) ? dataMgr.QuestBattleData.EnemyAiId : (-1));
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dataMgr.SetEnemyCharaId(dataMgr.GetEnemyCharaId());
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dataMgr.SetCurrentEnemyDeckDataFromAIDeck(dataMgr.GetEnemyClassId(), dataMgr.m_EnemyAIDifficulty, dataMgr.m_EnemyAILogicLevel, dataMgr.m_EnemyAIMaxLife, dataMgr.m_EnemyAIDeckId, dataMgr.m_EnemyAIStyleId, dataMgr.m_EnemyAIEmoteId, dataMgr.m_EnemyAIUseInnerEmote, enemyAiID);
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dataMgr.LoadEnemyClassData();
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ChangeQuestBattleScene();
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}));
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});
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return;
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}
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QuestBattleData battleData = dataMgr.QuestBattleData;
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dataMgr.SetEnemyCharaId(battleData.CharaId);
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dataMgr.SetStoryBgmID(battleData.BgmId);
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dataMgr.SetSoroPlay3DFieldID(battleData.Battle3dFieldID);
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StoryAISettingData settingData = Data.Master.QuestAISettingList.GetSettingData(battleData.EnemyAiId);
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UIManager.GetInstance().createInSceneCenterLoading();
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Data.Master.LoadAICsv(new AICsvLoadingInfo(settingData.DeckId, settingData.StyleId, settingData.EmoteId), delegate
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{
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UIManager.GetInstance().closeInSceneCenterLoading();
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dataMgr.SetQuestAILogicAndDeckData(battleData.EnemyClass, settingData.EnemyAiId);
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dataMgr.LoadEnemyClassData();
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ChangeQuestBattleScene();
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});
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}
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private static void ChangeQuestBattleScene()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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QuestStartTask questStartTask = new QuestStartTask();
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questStartTask.SetParameter(dataMgr.QuestBattleData.QuestStageId, dataMgr.QuestBattleData.ExtraDeckScheduleId);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(questStartTask, delegate
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{
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UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
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{
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IsShow_CardIntroduction = true
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Battle, param);
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}));
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}
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}
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