Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PracticePuzzleMissionDialog.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

44 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class PracticePuzzleMissionDialog : MonoBehaviour
{
[SerializeField]
private SimpleScrollViewUI _simpleScrollView;
[SerializeField]
private ResourceHandler _resourceHandler;
[SerializeField]
private GameObject _missionNotExist;
private List<PracticePuzzleMissionData> _missionList;
public static void Create(List<PracticePuzzleMissionData> missionList, GameObject prefab)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(Data.SystemText.Get("Mission_0003"));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
PracticePuzzleMissionDialog component = Object.Instantiate(prefab).GetComponent<PracticePuzzleMissionDialog>();
dialogBase.SetObj(component.gameObject);
component.Initialize(missionList);
}
private void Initialize(List<PracticePuzzleMissionData> missionList)
{
_missionList = missionList;
_missionNotExist.SetActive(missionList.Count == 0);
_simpleScrollView.CreateScrollView(missionList.Count, UpdateMissionPlate);
}
private void UpdateMissionPlate(int index, GameObject plateObject)
{
PracticePuzzleMissionData mission = _missionList[index];
plateObject.GetComponent<UISprite>().width = 800;
plateObject.GetComponent<AchievementWindowBase>().SetPracticePuzzleMission(mission, _resourceHandler, canChangeMissions: false, index != _missionList.Count - 1, displayChange: false);
}
}