Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MyRotationAbilityDetailDialog.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

51 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class MyRotationAbilityDetailDialog : MonoBehaviour
{
[SerializeField]
private FlexibleGrid _grid;
[SerializeField]
private MyRotationAbilityDetailDialogItem _itemOriginal;
[SerializeField]
private GameObject _lineOriginal;
public static DialogBase Create(List<MyRotationAbilityGroup> abilityGroupList)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetTitleLabel(Data.SystemText.Get("MyRotation_ID_11"));
GameObject gameObject = Object.Instantiate(Resources.Load("UI/layoutParts/MyRotation/MyRotationAbilityDetailDialog")) as GameObject;
dialogBase.SetObj(gameObject);
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
gameObject.GetComponent<MyRotationAbilityDetailDialog>().Initialize(abilityGroupList);
return dialogBase;
}
private void Initialize(List<MyRotationAbilityGroup> abilityGroupList)
{
_itemOriginal.gameObject.SetActive(value: false);
_lineOriginal.SetActive(value: false);
bool flag = true;
foreach (MyRotationAbilityGroup abilityGroup in abilityGroupList)
{
if (abilityGroup.AbilityList.Count != 0)
{
if (!flag)
{
NGUITools.AddChild(_grid.gameObject, _lineOriginal).SetActive(value: true);
}
GameObject obj = NGUITools.AddChild(_grid.gameObject, _itemOriginal.gameObject);
obj.SetActive(value: true);
obj.GetComponent<MyRotationAbilityDetailDialogItem>().Initialize(abilityGroup);
flag = false;
}
}
_grid.Reposition();
}
}