Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
260 lines
8.3 KiB
C#
260 lines
8.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Wizard;
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public static class AIDiscardUtility
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{
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private class DiscardCandidateOrder : IComparer<Tuple<AIVirtualCard, float>>
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{
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public enum SortType
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{
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Ascending,
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Dscending
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}
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private SortType _sortOrder;
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public DiscardCandidateOrder(SortType sortType)
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{
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_sortOrder = sortType;
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}
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public int Compare(Tuple<AIVirtualCard, float> left, Tuple<AIVirtualCard, float> right)
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{
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if (left.second > right.second)
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{
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if (_sortOrder != SortType.Ascending)
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{
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return -1;
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}
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return 1;
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}
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if (left.second < right.second)
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{
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if (_sortOrder != SortType.Ascending)
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{
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return 1;
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}
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return -1;
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}
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return 0;
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}
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}
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private const float TURN_COST_DIFF_BONUS_RATE = 0.001f;
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public static float CalcAllDiscardedBonus(AIVirtualField field, AISituationInfo playSituation, List<int> playPtn)
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{
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AIDiscardInfo discardInfo = playSituation.DiscardInfo;
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if (discardInfo == null || !discardInfo.IsValuable)
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{
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return 0f;
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}
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float num = 0f;
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for (int i = 0; i < discardInfo.TargetList.Count; i++)
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{
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num += EvaluateDiscardedBonus(discardInfo.TargetList[i], playPtn, playSituation, field, isIgnoreInBattle: false, isCalcCostDiff: false, isCalcTokenValue: false);
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}
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if (field.CardListSet.HasAfterDiscardTagHolder)
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{
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for (int j = 0; j < field.CardListSet.AfterDiscardTagHolders.Count; j++)
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{
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AIVirtualCard tagOwner = field.CardListSet.AfterDiscardTagHolders[j];
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num += tagOwner.GetAllyDiscardBonus(playPtn, playSituation, useIgnoreInBattle: false);
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}
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}
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return num;
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}
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public static float EvaluateDiscardedBonus(AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation, AIVirtualField field, bool isIgnoreInBattle, bool isCalcCostDiff, bool isCalcTokenValue)
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{
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float num = 0f;
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num += targetCard.GetDiscardedBonus(playPtn, situation, isIgnoreInBattle);
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if (isCalcTokenValue)
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{
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num += targetCard.GetDiscardedTokenBonus(field, playPtn, situation, isIgnoreInBattle);
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}
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num -= targetCard.GetHandBonus(playPtn, situation, isIgnoreInFusion: false);
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if (isCalcCostDiff)
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{
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num += (float)Mathf.Abs(targetCard.SelfField.AllyPpTotal - targetCard.Cost) * 0.001f;
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}
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if (playPtn != null && playPtn.Count > 0)
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{
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for (int i = 0; i < playPtn.Count; i++)
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{
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if (field.AllyHandCards[playPtn[i]].IsSameCard(targetCard))
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{
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num += -1000f;
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break;
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}
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}
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}
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return num;
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}
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public static List<AITokenInformation> GetAllDiscardedTokenIds(AIDiscardInfo discardInfo, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (discardInfo == null || !discardInfo.IsValuable)
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{
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return null;
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}
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List<AITokenInformation> list = null;
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for (int i = 0; i < discardInfo.TargetList.Count; i++)
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{
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List<AITokenInformation> discardedTokenIds = discardInfo.TargetList[i].GetDiscardedTokenIds(field, playPtn, situation);
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if (discardedTokenIds != null)
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{
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list = AIParamQuery.AddRangeToList(discardedTokenIds, list);
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}
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}
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return list;
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}
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public static List<AIVirtualCard> SelectBestDiscardTarget(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> discardCandidates, int discardCount, List<int> playPtn, AISituationInfo situation)
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{
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return SelectDiscardTargets(tagOwner, field, discardCandidates, discardCount, playPtn, situation, DiscardCandidateOrder.SortType.Dscending);
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}
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public static List<AIVirtualCard> SelectWorstDiscardTarget(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> discardCandidates, int discardCount, List<int> playPtn, AISituationInfo situation)
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{
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return SelectDiscardTargets(tagOwner, field, discardCandidates, discardCount, playPtn, situation, DiscardCandidateOrder.SortType.Ascending);
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}
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private static List<AIVirtualCard> SelectDiscardTargets(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> discardCandidates, int discardCount, List<int> playPtn, AISituationInfo situation, DiscardCandidateOrder.SortType sortType)
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{
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if (discardCandidates == null)
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{
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return null;
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}
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List<AIVirtualCard> list;
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if (discardCandidates.Count <= discardCount)
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{
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list = new List<AIVirtualCard>(discardCandidates.Count);
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for (int i = 0; i < discardCandidates.Count; i++)
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{
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list.Add(discardCandidates[i]);
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}
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return list;
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}
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list = SortDiscardCandidats(discardCandidates, playPtn, situation, field, sortType);
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return list.GetRange(0, discardCount);
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}
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private static List<AIVirtualCard> SortDiscardCandidats(List<AIVirtualCard> candidates, List<int> playPtn, AISituationInfo situation, AIVirtualField field, DiscardCandidateOrder.SortType sortType)
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{
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List<Tuple<AIVirtualCard, float>> list = new List<Tuple<AIVirtualCard, float>>();
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for (int i = 0; i < candidates.Count; i++)
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{
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list.Add(new Tuple<AIVirtualCard, float>
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{
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first = candidates[i],
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second = EvaluateDiscardedBonus(candidates[i], playPtn, situation, field, isIgnoreInBattle: false, isCalcCostDiff: true, isCalcTokenValue: true)
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});
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}
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DiscardCandidateOrder comparer = new DiscardCandidateOrder(sortType);
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list.Sort(comparer);
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List<AIVirtualCard> list2 = new List<AIVirtualCard>(list.Count);
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for (int j = 0; j < list.Count; j++)
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{
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list2.Add(list[j].first);
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}
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return list2;
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}
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public static bool IsMatchedDiscardTarget(AIVirtualCard tagOwner, List<AIScriptTokenBase> filters, List<int> playPtn, AISituationInfo situation)
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{
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if (tagOwner == null || situation == null)
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{
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return false;
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}
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AIDiscardInfo discardInfo = situation.DiscardInfo;
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if (discardInfo == null || !discardInfo.IsValuable)
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{
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return false;
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}
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List<AIVirtualCard> targetList = discardInfo.TargetList;
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for (int i = 0; i < targetList.Count; i++)
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{
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if (AIFilteringUtility.CheckMatchTargetFiltering(targetList[i], targetList, filters, playPtn, tagOwner, situation))
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{
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return true;
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}
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}
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return false;
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}
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public static int GetDiscardCount(AIScriptTokenArgType discardListType, AIVirtualCard ownerCard, List<int> playPtn, AISituationInfo situation)
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{
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AIVirtualField selfField = ownerCard.SelfField;
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switch (discardListType)
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{
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case AIScriptTokenArgType.PLAYED:
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return GetDiscardCountFromDiscardedList(selfField);
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case AIScriptTokenArgType.BEFORE_PLAYPTN:
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return GetDiscardCountFromBeforePlayPtnNew(ownerCard, selfField, playPtn, selfField.AI.PlayPtnRecorder);
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case AIScriptTokenArgType.NOW:
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{
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AIDiscardInfo discardInfo = situation.DiscardInfo;
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if (discardInfo == null || !discardInfo.IsValuable)
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{
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return 0;
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}
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return discardInfo.TargetList.Count;
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}
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default:
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return 0;
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}
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}
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private static int GetDiscardCountFromDiscardedList(AIVirtualField field)
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{
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return field.AI.DiscardedCards.Count((AIVirtualCard c) => c.IsSelfTurn == field.AllyBattlePlayer.IsSelfTurn && field.AI.BattleMgr.CurrentTurn == c.DestroyedTurn);
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}
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private static int GetDiscardCountFromBeforePlayPtnNew(AIVirtualCard ownerCard, AIVirtualField field, List<int> playPtn, AIPlayptnRecorder recorder)
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{
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AISinglePlayptnRecord playptnRecordOnSim = field.GetPlayptnRecordOnSim(playPtn);
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if (playptnRecordOnSim == null)
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{
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AIConsoleUtility.LogError("GetDiscardCountFromPlayPtn error!! Cannot find playPtn record!!!!!");
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return 0;
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}
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int num = 0;
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List<PlayedCardInfo> playedCardList = playptnRecordOnSim.PlayedCardList;
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for (int i = 0; i < playedCardList.Count; i++)
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{
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PlayedCardInfo playedCardInfo = playedCardList[i];
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if (playedCardInfo.Card.IsSameCard(ownerCard))
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{
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break;
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}
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if (playedCardInfo.DiscardInfo != null && playedCardInfo.DiscardInfo.TargetList != null)
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{
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num += playedCardInfo.DiscardInfo.TargetList.Count;
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}
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}
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return num;
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}
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public static bool CheckAttackDiscardTargetInPlayPtn(AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (situation.ActionType != AIOperationType.ATTACK)
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{
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return false;
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}
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AIVirtualCard actor = situation.Actor;
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if (!actor.TagCollectionContainer.HasTag(AIPlayTagType.AttackDiscard))
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{
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return false;
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}
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if (actor.TagCollectionContainer.AttackTags.CheckAttackDiscardTargetInPlayPtn(actor, field.AllyHandCards, playPtn, situation))
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{
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return true;
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}
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return false;
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}
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}
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