Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CampaignBattleWin.cs

56 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class CampaignBattleWin
{
public enum eBoxGrade
{
None }
public enum eBoxStatus
{
}
public bool IsInSessionCampaign { get; private set; }
public bool IsHaveSpecialWinReward { get; private set; }
public int EndUnixTime { get; private set; }
public int MaxBoxNum { get; private set; }
public int GetBoxNum { get; private set; }
public eBoxGrade BoxGrade { get; private set; }
public eBoxStatus BoxStatus { get; private set; }
public List<CampaignRewardInfo> RewardList { get; private set; }
public SpecialTreasureInfo SpecialTreasureInfo { get; private set; }
public void Parse(JsonData json)
{
IsInSessionCampaign = true;
GetBoxNum = json["daily_box_got_num"].ToInt();
MaxBoxNum = json["max_daily_box_got_num"].ToInt();
BoxGrade = (eBoxGrade)json["grade_id"].ToInt();
BoxStatus = (eBoxStatus)json["daily_rare_box_state"].ToInt();
EndUnixTime = (int)ConvertTime.DateTimeToUnixTime(DateTime.Parse(json["end_time"].ToString()));
RewardList = new List<CampaignRewardInfo>();
JsonData jsonData = json["limited_reward_info"];
for (int i = 0; i < jsonData.Count; i++)
{
RewardList.Add(new CampaignRewardInfo(jsonData[i]));
}
if (json.Keys.Contains("special_treasure_info"))
{
IsHaveSpecialWinReward = true;
SpecialTreasureInfo = new SpecialTreasureInfo(json["special_treasure_info"]);
}
}
}