Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnStartHandler.cs
2026-06-03 18:05:15 -04:00

25 lines
966 B
C#

using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
internal sealed class TurnStartHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
// PvP: the active player's TurnStart{orderList} is dropped; the opponent receives {spin}
// (spin=0 for the deterministic-turn slice) and self-generates its turn-open.
if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
{
var frame = ctx.Env with { Body = new OpponentTurnStartBody(Spin: 0) };
return new[] { new DispatchRoute(ctx.Other, frame, false) };
}
// Scripted-bot emission (test stub path): the bot already emits the {spin} shape — forward.
if (ctx.IsScriptedBot(ctx.From))
return new[] { new DispatchRoute(ctx.Other, ctx.Env, false) };
return Array.Empty<DispatchRoute>();
}
}