Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndActionsHandler.cs
2026-06-03 18:11:41 -04:00

20 lines
778 B
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
/// <summary>PvP TurnEndActions: the sender's orderList is dropped; the opponent receives an
/// empty body (it only flips _sendEcho + runs the opponent's end-of-turn triggers via the
/// opponent's own engine). Scripted/Bot drop.</summary>
internal sealed class TurnEndActionsHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
{
var frame = ctx.Env with { Body = new RawBody(new Dictionary<string, object?>()) };
return new[] { new DispatchRoute(ctx.Other, frame, false) };
}
return Array.Empty<DispatchRoute>();
}
}