Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UIDragMultiScrollView.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

84 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
[AddComponentMenu("NGUI/Interaction/Drag Multi Scroll View (wizard)")]
public class UIDragMultiScrollView : MonoBehaviour
{
[SerializeField]
private List<UIScrollView> _scrollViewList;
public Action<bool> OnPressCallback { private get; set; }
public Action<float> OnScrollCallback { private get; set; }
public void AddScrollView(UIScrollView scrollView)
{
if (!_scrollViewList.Contains(scrollView))
{
_scrollViewList.Add(scrollView);
}
}
public void RemoveScrollView(UIScrollView scrollView)
{
if (_scrollViewList.Contains(scrollView))
{
_scrollViewList.Remove(scrollView);
}
}
public void OnPress(bool pressed)
{
if (!NGUITools.GetActive(this) || _scrollViewList.Count == 0)
{
return;
}
foreach (UIScrollView scrollView in _scrollViewList)
{
scrollView.Press(pressed);
}
OnPressCallback.Call(pressed);
}
public void OnDrag(Vector2 delta)
{
if (!NGUITools.GetActive(this) || _scrollViewList.Count == 0)
{
return;
}
foreach (UIScrollView scrollView in _scrollViewList)
{
scrollView.Drag();
}
}
public void OnScroll(float delta)
{
if (!NGUITools.GetActive(this) || _scrollViewList.Count == 0)
{
return;
}
foreach (UIScrollView scrollView in _scrollViewList)
{
scrollView.Scroll(delta);
}
OnScrollCallback.Call(delta);
}
public void OnPan(Vector2 delta)
{
if (!NGUITools.GetActive(this) || _scrollViewList.Count == 0)
{
return;
}
foreach (UIScrollView scrollView in _scrollViewList)
{
scrollView.OnPan(delta);
}
}
}