Files
SVSimServer/SVSim.BattleEngine/Engine/SkillIsFusionInfoOrIsNotSideLogFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

33 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle;
public class SkillIsFusionInfoOrIsNotSideLogFilter : ISkillCardFilter
{
private bool _flag;
public SkillIsFusionInfoOrIsNotSideLogFilter(bool flag)
{
_flag = flag;
}
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
{
List<IReadOnlyBattleCardInfo> list = new List<IReadOnlyBattleCardInfo>();
for (int i = 0; i < cards.Count(); i++)
{
BattleCardBase battleCardBase = cards.ElementAt(i) as BattleCardBase;
if (battleCardBase.SelfBattlePlayer != null)
{
IDetailPanelControl detailPanelControl = battleCardBase.SelfBattlePlayer.BattleMgr.DetailMgr.DetailPanelControl;
bool flag = ((detailPanelControl._card.EquelsID(battleCardBase) && detailPanelControl.CurrentShowRequest == DetailPanelControl.ShowRequest.FUSION_INFO_CARD_LIST) || battleCardBase.IsRecordingFusionInfo || battleCardBase.IsInHand) && battleCardBase.SelfBattlePlayer.SideLogSkill == null;
if (_flag == flag)
{
list.Add(battleCardBase);
}
}
}
return list;
}
}