Files
SVSimServer/SVSim.BattleEngine/Engine/InitializeRoomBattle.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

27 lines
552 B
C#

public class InitializeRoomBattle : HeaderData
{
public class Result
{
public int _classId;
public EventBattleResult _result;
public Result(int classId, EventBattleResult result)
{
_classId = classId;
_result = result;
}
}
public class LotteryDataInRoom
{
public bool IsShowTweetDialog { get; set; }
public string BannerNameOnTweetDialog { get; set; } = string.Empty;
}
public LotteryDataInRoom LotteyDataInRoom { get; set; } = new LotteryDataInRoom();
public bool IsUsedDeck { get; set; }
}