Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
144 lines
4.1 KiB
C#
144 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class QuestPointConfirmDialog : MonoBehaviour
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{
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[SerializeField]
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private SimpleScrollViewUI _questPointScrollView;
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[SerializeField]
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private UILabel _pointTitleLabel;
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[SerializeField]
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private UILabel _pointLabel;
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[SerializeField]
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private UILabel _pointCompletedLabel;
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[SerializeField]
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private GameObject _pointAmountGaugeRoot;
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[SerializeField]
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private UIGauge _pointAmountGauge;
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[SerializeField]
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private UIButton _receiveButton;
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[SerializeField]
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private ResourceHandler _resourceHandler;
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private Action<int> _updateRewardRecieveNumber;
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private List<QuestRewardInfo> _rewardInfoList;
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private int UnreceiveRewardCount => _rewardInfoList.Count((QuestRewardInfo d) => d.Status == QuestRewardInfo.QuestRewardStatusList.NotReceived);
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public void CreateQuestConfirmDialog(Action<int> updateRewardRecieveNumber)
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{
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_updateRewardRecieveNumber = updateRewardRecieveNumber;
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RequestQuestPointInfoTask();
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}
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public void OnCloseQuestConfirmnDialog()
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{
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_resourceHandler.UnloadAll();
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}
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private void RequestQuestPointInfoTask()
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{
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QuestPointInfoTask task = new QuestPointInfoTask();
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StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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_rewardInfoList = task.RewardInfoList;
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_questPointScrollView.CreateScrollView(_rewardInfoList.Count, InitializePlate);
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SetPointCollectionPeriod(task.StartTime, task.EndTime);
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SetPoint(task.TotalPoint, task.MaxPoint);
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SetReceiveAllButton();
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_updateRewardRecieveNumber.Call(UnreceiveRewardCount);
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}));
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}
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private void SetPointCollectionPeriod(DateTime start, DateTime end)
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{
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_pointTitleLabel.text = Data.SystemText.Get("Quest_0008", ConvertTime.ToLocal(start, end));
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_pointTitleLabel.gameObject.SetActive(value: true);
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}
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private void SetPoint(int totalPoint, int maxPoint)
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{
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bool flag = totalPoint >= maxPoint;
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_pointCompletedLabel.gameObject.SetActive(flag);
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_pointLabel.gameObject.SetActive(!flag);
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if (!flag)
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{
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_pointLabel.text = Data.SystemText.Get("Quest_0010", totalPoint.ToString(), maxPoint.ToString());
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}
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_pointAmountGaugeRoot.gameObject.SetActive(value: true);
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if (totalPoint != 0 && maxPoint != 0)
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{
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float num = (float)totalPoint / (float)maxPoint;
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if (num > 1f)
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{
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num = 1f;
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}
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_pointAmountGauge.Value = num;
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}
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else
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{
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_pointAmountGauge.Value = 0f;
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}
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}
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private void SetReceiveAllButton()
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{
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_receiveButton.gameObject.SetActive(value: true);
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UIManager.SetObjectToGrey(_receiveButton.gameObject, UnreceiveRewardCount == 0);
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_receiveButton.onClick.Clear();
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_receiveButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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ReceiveAllPointRewards();
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}));
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}
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private void InitializePlate(int index, GameObject plate)
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{
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if (index < _rewardInfoList.Count)
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{
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SetRewardItem(plate, _rewardInfoList[index]);
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}
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}
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private void SetRewardItem(GameObject item, QuestRewardInfo reward)
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{
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AchievementWindowBase component = item.GetComponent<AchievementWindowBase>();
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switch (reward.Status)
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{
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case QuestRewardInfo.QuestRewardStatusList.NotAcheived:
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component.SetQuestPoint(reward, AchievementWindowBase.AchievementType.PointRunning, _resourceHandler, RequestQuestPointInfoTask);
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break;
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case QuestRewardInfo.QuestRewardStatusList.NotReceived:
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component.SetQuestPoint(reward, AchievementWindowBase.AchievementType.PointClear, _resourceHandler, RequestQuestPointInfoTask);
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break;
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case QuestRewardInfo.QuestRewardStatusList.Received:
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component.SetQuestPoint(reward, AchievementWindowBase.AchievementType.PointReceived, _resourceHandler, RequestQuestPointInfoTask);
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break;
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}
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}
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private void ReceiveAllPointRewards()
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{
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QuestRewardReceiveAllTask task = new QuestRewardReceiveAllTask();
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StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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DialogCreator.CreateRewardReceiveDialog(task.ReceiveRewardList);
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RequestQuestPointInfoTask();
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}));
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}
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}
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