Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
227 lines
4.9 KiB
C#
227 lines
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using LitJson;
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using UnityEngine;
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namespace Wizard;
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public class LocalizeJson
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{
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private enum ParserState
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{
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ObjectAwait,
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ObjectStart,
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ObjectEnd,
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KeyAwait,
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KeyStart,
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KeyEnd,
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ValueAwait,
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ValueStart,
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ValueEnd
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}
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private static readonly string PC_SP_TEXT_PREFIX = "[pcsp]";
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private static readonly char PC_SP_SPLIT = '|';
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public static void Parse(IDictionary<string, string> dic, string region, string text, bool isTrimKey = false)
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{
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int i;
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for (i = 0; i < text.Length && Convert.ToInt32(text[i]) == 65279; i++)
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{
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}
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int length = text.Length;
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int num = 0;
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int num2 = 0;
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string text2 = "";
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bool flag = false;
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bool flag2 = false;
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bool flag3 = false;
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bool flag4 = false;
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ParserState parserState = ParserState.ObjectAwait;
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for (; i < text.Length; i++)
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{
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char c = text[i];
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switch (c)
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{
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case '{':
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switch (parserState)
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{
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case ParserState.ObjectAwait:
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parserState = ParserState.ObjectStart;
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num2++;
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break;
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default:
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flag4 = true;
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break;
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case ParserState.KeyStart:
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case ParserState.ValueStart:
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break;
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}
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break;
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case '"':
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switch (parserState)
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{
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case ParserState.ObjectStart:
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case ParserState.KeyAwait:
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parserState = ParserState.KeyStart;
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num = i + 1;
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break;
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case ParserState.ValueAwait:
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parserState = ParserState.ValueStart;
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num = i + 1;
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break;
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case ParserState.KeyStart:
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if (flag3)
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{
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text2 = text.Substring(num, i - num);
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}
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else if (num2 == 2 && text.Substring(num, i - num) == region)
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{
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flag3 = true;
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}
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parserState = ParserState.KeyEnd;
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break;
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case ParserState.ValueStart:
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if (flag3)
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{
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string text3 = text.Substring(num, i - num);
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if (flag)
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{
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text3 = text3.Replace("\\n", "\n");
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flag = false;
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}
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if (flag2)
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{
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text3 = text3.Replace("\\\"", "\"");
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flag2 = false;
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}
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if (text3.StartsWith(PC_SP_TEXT_PREFIX, StringComparison.Ordinal))
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{
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text3 = text3.Remove(0, PC_SP_TEXT_PREFIX.Length);
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text3 = text3.Split(PC_SP_SPLIT)[0];
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}
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dic.Add(isTrimKey ? text2.Trim() : text2, text3);
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}
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parserState = ParserState.ValueEnd;
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break;
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default:
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flag4 = true;
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break;
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}
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break;
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case ':':
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switch (parserState)
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{
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case ParserState.KeyEnd:
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parserState = ((num2 == 3) ? ParserState.ValueAwait : ParserState.ObjectAwait);
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break;
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default:
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flag4 = true;
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break;
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case ParserState.KeyStart:
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case ParserState.ValueStart:
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break;
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}
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break;
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case '}':
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switch (parserState)
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{
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case ParserState.ObjectStart:
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case ParserState.ObjectEnd:
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case ParserState.ValueEnd:
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if (flag3)
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{
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return;
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}
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parserState = ParserState.ObjectEnd;
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num2--;
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break;
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default:
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flag4 = true;
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break;
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case ParserState.KeyStart:
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case ParserState.ValueStart:
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break;
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}
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break;
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case ',':
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switch (parserState)
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{
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case ParserState.ObjectEnd:
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parserState = ParserState.KeyAwait;
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break;
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case ParserState.ValueEnd:
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parserState = ParserState.KeyAwait;
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break;
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default:
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flag4 = true;
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break;
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case ParserState.KeyStart:
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case ParserState.ValueStart:
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break;
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}
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break;
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case '\\':
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i++;
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if (flag3 && i < text.Length)
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{
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switch (text[i])
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{
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case 'n':
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flag = true;
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break;
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case '"':
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flag2 = true;
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break;
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}
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}
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break;
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default:
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if (parserState != ParserState.KeyStart && parserState != ParserState.ValueStart)
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{
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switch (c)
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{
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default:
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flag4 = true;
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break;
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case '\t':
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case '\n':
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case '\r':
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case ' ':
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break;
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}
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}
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break;
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}
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if (flag4)
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{
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throw new ApplicationException($"Could not parse localize JSON: invalid '{c}' at position {i}, state {parserState.ToString()}, around '{text.Substring(Math.Max(i - 32, 0), Math.Min(64, length - i))}'");
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}
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}
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}
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public static void LegacyParse(IDictionary<string, string> dic, string region, string fileName, bool isTrimKey = false)
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{
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TextAsset textAsset = Toolbox.ResourcesManager.LoadObject(fileName) as TextAsset;
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IDictionary dictionary = JsonMapper.ToObject(textAsset.ToString())[textAsset.name];
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foreach (string key in dictionary.Keys)
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{
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if (key != region)
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{
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continue;
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}
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IDictionary dictionary2 = (IDictionary)dictionary[region];
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{
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foreach (string key2 in dictionary2.Keys)
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{
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dic.Add(isTrimKey ? key2.Trim() : key2, dictionary2[key2].ToString());
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}
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break;
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}
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}
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}
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}
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