Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AllLabelColorChanger.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

217 lines
6.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using Wizard.Bingo;
namespace Wizard;
public class AllLabelColorChanger
{
public struct ColorSet
{
public Color32 FontColor { get; private set; }
public Color32 FrameColor { get; private set; }
public UILabel.Effect Effect { get; private set; }
public Vector2 EffectDistance { get; private set; }
public Color32? ButtonFontColor { get; private set; }
public bool DontChangeEffect { get; private set; }
public ColorSet(Color32 fontColor, Color32 frameColor, UILabel.Effect effect, Vector2 effectDistance, Color32? buttonFontColor = null)
{
FontColor = fontColor;
FrameColor = frameColor;
Effect = effect;
EffectDistance = effectDistance;
DontChangeEffect = false;
ButtonFontColor = buttonFontColor;
}
public ColorSet(Color32 fontColor)
{
FontColor = fontColor;
DontChangeEffect = true;
FrameColor = fontColor;
Effect = UILabel.Effect.None;
EffectDistance = Vector2.zero;
ButtonFontColor = null;
}
}
private static bool deactivateTextColorChange = false;
private static Dictionary<Color32, ColorSet> COLOR_TABLE = new Dictionary<Color32, ColorSet>
{
{
LabelDefine.TEXT_COLOR_NORMAL,
new ColorSet(FromHexRGB(14182531), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
},
{
LabelDefine.TEXT_COLOR_CREAM,
new ColorSet(FromHexRGB(14182531), new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, 0), UILabel.Effect.None, Vector2.zero)
},
{
LabelDefine.TEXT_COLOR_BUTTON_DISABLE,
new ColorSet(FromHexRGB(11838375), FromHexRGB(7171180), UILabel.Effect.None, new Vector2(2f, 2f), FromHexRGB(6106424))
},
{
LabelDefine.TEXT_COLOR_KEYWORD,
new ColorSet(FromHexRGB(13803266), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
},
{
LabelDefine.TEXT_COLOR_ORANGE,
new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
}
};
public static Dictionary<Color32, ColorSet> COLOR_TABLE_DETAIL = new Dictionary<Color32, ColorSet>
{
{
LabelDefine.TEXT_COLOR_NORMAL,
new ColorSet(FromHexRGB(14182531), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
},
{
LabelDefine.TEXT_COLOR_CREAM,
new ColorSet(FromHexRGB(11892614), new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, 0), UILabel.Effect.None, Vector2.zero)
},
{
LabelDefine.TEXT_COLOR_BUTTON_DISABLE,
new ColorSet(FromHexRGB(6106424), FromHexRGB(7171180), UILabel.Effect.Outline8, new Vector2(2f, 2f))
}
};
public static Dictionary<Color32, ColorSet> COLOR_TABLE_DECK_SELECTION_ROTATION_UNLIMITED = new Dictionary<Color32, ColorSet> {
{
LabelDefine.TEXT_COLOR_NORMAL,
new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
} };
public static Dictionary<Color32, ColorSet> COLOR_TABLE_DECK_SELECTION = new Dictionary<Color32, ColorSet>
{
{
LabelDefine.TEXT_COLOR_NORMAL,
new ColorSet(FromHexRGB(16777215), FromHexRGB(14182531), UILabel.Effect.None, new Vector2(2f, 2f))
},
{
LabelDefine.TEXT_COLOR_ORANGE,
new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
}
};
public static Dictionary<Color32, ColorSet> COLOR_TABLE_QUEST_BUTTON = new Dictionary<Color32, ColorSet>
{
{
LabelDefine.TEXT_COLOR_NORMAL,
new ColorSet(FromHexRGB(16777201))
},
{
LabelDefine.TEXT_COLOR_ORANGE,
new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
}
};
private static Dictionary<Color32, ColorSet> COLOR_TABLE_BINGO_BUTTON = new Dictionary<Color32, ColorSet>
{
{
LabelDefine.TEXT_COLOR_NORMAL,
new ColorSet(FromHexRGB(4599345), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
},
{
LabelDefine.TEXT_COLOR_BUTTON_DISABLE,
new ColorSet(FromHexRGB(4599345), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
}
};
private static Color32 FromHexRGB(int hex)
{
byte r = (byte)((hex & 0xFF0000) >> 16);
byte g = (byte)((hex & 0xFF00) >> 8);
byte b = (byte)(hex & 0xFF);
return new Color32(r, g, b, byte.MaxValue);
}
public static void ChangeAllLabel(GameObject root, Dictionary<Color32, ColorSet> colorDict = null)
{
if (deactivateTextColorChange)
{
return;
}
if (colorDict == null)
{
colorDict = COLOR_TABLE;
}
if (root.GetComponentInChildren<DeckSelectUI>(includeInactive: true) != null)
{
colorDict = COLOR_TABLE_DECK_SELECTION;
}
if (root.GetComponent<QuestSelectionButtonBase>() != null)
{
colorDict = COLOR_TABLE_QUEST_BUTTON;
}
if (root.GetComponent<CardDetailUI>() != null)
{
colorDict = COLOR_TABLE_DETAIL;
}
// BingoPage removed (DEAD-COLD engine cleanup Task 12)
if (colorDict == COLOR_TABLE_DETAIL && (root.name == "CardTexture" || root.name == "CardText"))
{
return;
}
UILabel[] components = root.GetComponents<UILabel>();
foreach (UILabel uILabel in components)
{
bool flag = false;
bool flag2 = false;
ColorOverwrite component = uILabel.GetComponent<ColorOverwrite>();
if (component != null)
{
if (component.ColorChange == ColorOverwrite.Change.No)
{
continue;
}
if (component.ColorChange == ColorOverwrite.Change.UseDeckColorSet)
{
colorDict = COLOR_TABLE_DECK_SELECTION;
}
else if (component.ColorChange == ColorOverwrite.Change.UseBingoButtonSet)
{
colorDict = COLOR_TABLE_BINGO_BUTTON;
}
flag2 = component.DontChangeEffectDistance;
flag = component.DontChangeEffectStyle;
}
if (uILabel.GetComponent<ParameterOverwriterBase>() != null || !colorDict.TryGetValue(uILabel.color, out var value))
{
continue;
}
if ((bool)uILabel.gameObject.GetComponentInParent<UIButton>(includeInactive: true) && (uILabel.color == LabelDefine.TEXT_COLOR_NORMAL || uILabel.color == LabelDefine.TEXT_COLOR_BUTTON_DISABLE) && value.ButtonFontColor.HasValue)
{
uILabel.color = value.ButtonFontColor.Value;
}
else
{
uILabel.color = value.FontColor;
}
if (!value.DontChangeEffect)
{
uILabel.effectColor = value.FrameColor;
if (!flag)
{
uILabel.effectStyle = value.Effect;
}
if (!flag2)
{
uILabel.effectDistance = value.EffectDistance;
}
}
}
for (int j = 0; j < root.transform.childCount; j++)
{
ChangeAllLabel(root.transform.GetChild(j).gameObject, colorDict);
}
}
}