39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Mission;
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/// <summary>
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/// Top-level payload for /mission/info responses (also reused by /mission/retire,
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/// /mission/change_receive_setting; /achievement/receive_reward adds reward_list +
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/// total_receive_count_list to this shape via inheritance).
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///
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/// CanChangeMissionTime is wire-required to be present (capture shows null when active).
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/// Override [JsonIgnore(Condition = Never)] per memory project_wire_null_policy.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public class MissionInfoDataDto
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{
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[Key(0)][JsonPropertyName("user_mission_list")] public List<UserMissionDto> UserMissionList { get; set; } = new();
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[Key(1)][JsonPropertyName("is_change_mission")] public bool IsChangeMission { get; set; }
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[Key(2)]
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[JsonPropertyName("can_change_mission_time")]
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public long? CanChangeMissionTime { get; set; }
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[Key(3)][JsonPropertyName("is_change_receive_type")] public bool IsChangeReceiveType { get; set; }
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[Key(4)]
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[JsonPropertyName("can_change_receive_type_time")]
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public long? CanChangeReceiveTypeTime { get; set; }
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[Key(5)][JsonPropertyName("user_achievement_list")] public List<UserAchievementDto> UserAchievementList { get; set; } = new();
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[Key(6)][JsonPropertyName("mission_receive_type")] public string MissionReceiveType { get; set; } = "0";
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[Key(7)]
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[JsonPropertyName("battle_pass_monthly_mission")]
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public BPMonthlyMissionsDto? BattlePassMonthlyMission { get; set; }
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}
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