24 lines
916 B
C#
24 lines
916 B
C#
using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One tier of an achievement. PK is composite (AchievementType, Level). Rows are seeded from
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/// <c>seeds/achievement-catalog.json</c>. The captured tier IS the max tier in our world —
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/// max_level on the wire is computed as MAX(Level) per AchievementType at /mission/info time.
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/// Inherits Id from BaseEntity but the Id is unused; PK is configured in DbContext.
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/// </summary>
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public class AchievementCatalogEntry
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{
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public int AchievementType { get; set; }
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public int Level { get; set; }
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public string Name { get; set; } = "";
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public int RequireNumber { get; set; }
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public int RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public int OrderNum { get; set; }
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public string? EventType { get; set; }
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public int? EventArg { get; set; }
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}
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