Files
SVSimServer/SVSim.Bootstrap/Models/Seed/SleeveShopSeed.cs
gamer147 f237851e42 feat(sleeve): shop catalog + /sleeve/{info,buy} endpoints
Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.

Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.

Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
  ({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
  is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
  Validates series_product mismatch, currency, already-purchased.
  Currency debited with post-state-total reward_list entry; cosmetic
  grants dispatched through RewardGrantService.ApplyAsync (covers
  sleeve + emblem bundled grants per product).

476 tests pass (was 466; +10 sleeve tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:09:45 -04:00

28 lines
1.1 KiB
C#

using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class SleeveShopSeriesSeed
{
[JsonPropertyName("series_id")] public int SeriesId { get; set; }
[JsonPropertyName("is_new")] public bool IsNew { get; set; }
[JsonPropertyName("products")] public List<SleeveShopProductSeed> Products { get; set; } = new();
}
public sealed class SleeveShopProductSeed
{
[JsonPropertyName("product_id")] public int ProductId { get; set; }
[JsonPropertyName("name_key")] public string NameKey { get; set; } = "";
[JsonPropertyName("price_crystal")] public int? PriceCrystal { get; set; }
[JsonPropertyName("price_rupy")] public int? PriceRupy { get; set; }
[JsonPropertyName("rewards")] public List<SleeveShopRewardSeed> Rewards { get; set; } = new();
}
public sealed class SleeveShopRewardSeed
{
[JsonPropertyName("order_index")] public int OrderIndex { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
}