Files
SVSimServer/SVSim.Bootstrap/Models/Seed/LeaderSkinShopSeed.cs
gamer147 a5999a3e9c feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)
Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:55:09 -04:00

40 lines
2.2 KiB
C#

using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class LeaderSkinShopSeriesSeed
{
[JsonPropertyName("series_id")] public int SeriesId { get; set; }
[JsonPropertyName("is_new")] public bool IsNew { get; set; }
[JsonPropertyName("set_sales_status")] public int SetSalesStatus { get; set; }
[JsonPropertyName("set_price_crystal")] public int? SetPriceCrystal { get; set; }
[JsonPropertyName("set_price_rupy")] public int? SetPriceRupy { get; set; }
[JsonPropertyName("set_price_ticket")] public int? SetPriceTicket { get; set; }
[JsonPropertyName("set_price_ticket_id")] public long? SetPriceTicketId { get; set; }
[JsonPropertyName("set_completion_rewards")] public List<LeaderSkinShopRewardSeed> SetCompletionRewards { get; set; } = new();
[JsonPropertyName("products")] public List<LeaderSkinShopProductSeed> Products { get; set; } = new();
}
public sealed class LeaderSkinShopProductSeed
{
[JsonPropertyName("product_id")] public int ProductId { get; set; }
[JsonPropertyName("leader_skin_id")] public int LeaderSkinId { get; set; }
[JsonPropertyName("product_name_key")] public string ProductNameKey { get; set; } = "";
[JsonPropertyName("introduction_key")] public string IntroductionKey { get; set; } = "";
[JsonPropertyName("cv_name_key")] public string CvNameKey { get; set; } = "";
[JsonPropertyName("single_price_crystal")] public int? SinglePriceCrystal { get; set; }
[JsonPropertyName("single_price_rupy")] public int? SinglePriceRupy { get; set; }
[JsonPropertyName("single_price_ticket")] public int? SinglePriceTicket { get; set; }
[JsonPropertyName("ticket_number")] public int? TicketNumber { get; set; }
[JsonPropertyName("ticket_item_id")] public long? TicketItemId { get; set; }
[JsonPropertyName("rewards")] public List<LeaderSkinShopRewardSeed> Rewards { get; set; } = new();
}
public sealed class LeaderSkinShopRewardSeed
{
[JsonPropertyName("order_index")] public int OrderIndex { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
}