ItemEntry gains Type (client item_type enum, 1=challenge, 2=card-pack ticket, 3=premium orb, 4=colosseum, 5=orb piece, 6=skin/event ticket, 7=other) and ThumbnailPath. ItemImporter mirrors PaymentItemImporter shape: find-or-create per item_id, save once, idempotent. Wired into Bootstrap.Program and SVSimTestFactory.SeedGlobalsAsync. Unblocks /item_purchase/info (filters card-pack tickets by Type==2) and any reward grant of UserGoodsType.Item, which previously threw because the catalog was empty. 466 tests pass (was 461). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of the item catalog from <c>seeds/items.json</c>. Source is the client's
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/// <c>item_master.csv</c> + <c>itemtext.json</c> (extracted via
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/// <c>data_dumps/extract/extract-items.py</c>). Rows missing from the seed are LEFT INTACT.
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/// </summary>
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public class ItemImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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string path = Path.Combine(seedDir, "items.json");
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var seed = SeedLoader.LoadList<ItemSeed>(path);
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if (seed.Count == 0)
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{
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Console.WriteLine("[ItemImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.Items.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0;
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foreach (var s in seed)
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{
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if (s.ItemId == 0) continue;
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var entry = existing.TryGetValue(s.ItemId, out var ex)
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? ex : new ItemEntry { Id = s.ItemId };
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entry.Name = s.Name;
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entry.Type = s.Type;
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entry.ThumbnailPath = s.ThumbnailPath;
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if (ex is null)
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{
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context.Items.Add(entry);
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existing[s.ItemId] = entry;
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created++;
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}
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else updated++;
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[ItemImporter] +{created}/~{updated}");
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return created + updated;
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}
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}
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