Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MailReadTask.cs

70 lines
2.2 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class MailReadTask : BaseTask
{
public class MailReadTaskParam : BaseParam
{
public string[] present_id_array;
public int state;
}
public const int MAIL_READ = 1;
public const int MAIL_DELETE = 3;
public MailReadTask(int state)
{
base.type = ApiType.Type.MailRead;
}
public void SetParameter(string[] present_id_array, int state, bool isTutorial)
{
base.type = (isTutorial ? ApiType.Type.MailReadTutorial : ApiType.Type.MailRead);
MailReadTaskParam mailReadTaskParam = new MailReadTaskParam();
mailReadTaskParam.present_id_array = present_id_array;
mailReadTaskParam.state = state;
base.Params = mailReadTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.ReadMail.data = new ReadMailDetail();
Data.ReadMail.data.total_recieve_count_list = new List<ReceivedReward>();
GameMgr.GetIns().GetMailTopTask().SetToFirstPage();
Data.MailTop.data = new MailDataDetail();
Data.MailTop.data.mail_data_list = new List<MailData>();
Data.MailTop.data.mail_history_list = new List<MailData>();
JsonData jsonData = base.ResponseData["data"]["total_receive_count_list"];
for (int i = 0; i < jsonData.Count; i++)
{
ReceivedReward item = new ReceivedReward(jsonData[i]);
Data.ReadMail.data.total_recieve_count_list.Add(item);
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
Data.ReadMail.data.is_unreceived_present = base.ResponseData["data"]["is_unreceived_present"].ToBoolean();
JsonData jsonData2 = base.ResponseData["data"]["present_list"];
for (int j = 0; j < jsonData2.Count; j++)
{
MailData item2 = new MailData(jsonData2[j]);
Data.MailTop.data.mail_data_list.Add(item2);
}
JsonData jsonData3 = base.ResponseData["data"]["present_history_list"];
for (int k = 0; k < jsonData3.Count; k++)
{
MailData item3 = new MailData(jsonData3[k]);
Data.MailTop.data.mail_history_list.Add(item3);
}
Data.Load.data._userTutorial.Update(base.ResponseData["data"]);
return num;
}
}