Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITargetSelectUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

185 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
namespace Wizard;
public static class AITargetSelectUtility
{
public static List<AIVirtualTargetSelectInfo> CreateAIVirtualSelectInfo(this AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation)
{
List<AIVirtualTargetSelectInfo> resultList = null;
AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = CreatePreprocessSelectInfo(owner, field, situation);
if (aIVirtualTargetSelectInfo != null)
{
resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo, resultList);
}
switch (situation.ActionType)
{
case AIOperationType.FUSION:
{
AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo2 = owner.CreateFusionSelectInfo(field, situation);
if (aIVirtualTargetSelectInfo2 != null)
{
resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo2, resultList);
}
else
{
AIConsoleUtility.LogError("CreateAIVirtualSelectInfo error!! Cannot find fusion selectInfo of " + owner.CardName + " !!!!!");
}
break;
}
case AIOperationType.EVOLVE:
RegisterEvoSelectInfo(owner, field, situation, ref resultList);
break;
case AIOperationType.PLAY:
RegisterWhenPlaySelectInfo(owner, field, situation, ref resultList);
break;
}
AIPreprocessSimulationUtility.ResetPreprocess(situation, field);
return resultList;
}
private static AIVirtualTargetSelectInfo CreatePreprocessSelectInfo(AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation)
{
AIScriptTokenArgType aIScriptTokenArgType = AIPreprocessSimulationUtility.ConvertAIOperationTypeToTiming(situation.ActionType);
if (aIScriptTokenArgType != AIScriptTokenArgType.NONE)
{
AIPreprocessSimulationUtility.SimulatePreprocess(situation.Actor, situation, field, aIScriptTokenArgType, isPseudo: true);
if (situation.PreprocessRecorder.TotalBurialCount > 0)
{
AIVirtualTargetSelectInfo burialSelectInfo = owner.GetBurialSelectInfo(field, situation);
if (burialSelectInfo != null)
{
return burialSelectInfo;
}
}
}
return null;
}
private static AIVirtualTargetSelectInfo CreateFusionSelectInfo(this AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation)
{
if (owner.TagCollectionContainer.HasTag(AIPlayTagType.Fusion))
{
return owner.TagCollectionContainer.FusionTags.GetSelectInfo(owner, field, situation);
}
return null;
}
private static AIVirtualTargetSelectInfo CreateChoiceSelectInfoAndGetRealActor(AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation, out AIVirtualCard realActor)
{
realActor = owner;
AIVirtualTargetSelectInfo choiceSelectInfo = owner.GetChoiceSelectInfo(field, situation);
if (choiceSelectInfo != null)
{
if (situation.IsChoiceAndChangeActor(field))
{
if (!situation.Actor.IsSameCard(owner))
{
realActor = situation.Actor;
situation.SetChoicedTargetInInfo(situation.Actor);
}
else
{
AISelectedTargetInfo choiceTargets = choiceSelectInfo.GetChoiceTargets(owner, field, null, situation);
if (choiceTargets != null && choiceTargets.HasTarget)
{
AIVirtualCard firstTarget = choiceTargets.FirstTarget;
situation.SetActor(firstTarget);
situation.SetChoicedMultipleTargetInInfo(choiceTargets.Targets);
realActor = AITokenManager.ProcessToken(firstTarget.BaseCard, field);
}
}
}
}
else
{
realActor = situation.Actor;
}
return choiceSelectInfo;
}
private static void RegisterEvoSelectInfo(AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualTargetSelectInfo> resultList)
{
AIVirtualCard realActor;
AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = CreateChoiceSelectInfoAndGetRealActor(actor, field, situation, out realActor);
if (aIVirtualTargetSelectInfo != null)
{
resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo, resultList);
}
if (realActor.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenEvo))
{
((IAITargetSelectTagCollection)realActor.TagCollectionContainer.EvoTags).AddSelectInfoToSelectInfoList(realActor, field, (AISituationInfo)situation, ref resultList);
}
}
private static void RegisterWhenPlaySelectInfo(AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualTargetSelectInfo> resultList)
{
AIVirtualCard realActor;
AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = CreateChoiceSelectInfoAndGetRealActor(actor, field, situation, out realActor);
if (aIVirtualTargetSelectInfo != null)
{
resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo, resultList);
}
if (realActor.TagCollectionContainer.HasTagCollection(TagCollectionType.Fanfare))
{
realActor.TagCollectionContainer.FanfareTags.AddSelectInfoToSelectInfoList(realActor, field, situation, ref resultList);
}
if (realActor.TagCollectionContainer.HasTagCollection(TagCollectionType.Play))
{
realActor.TagCollectionContainer.PlayTags.AddSelectInfoToSelectInfoList(realActor, field, situation, ref resultList);
}
}
public static List<AIVirtualCard> GetProspectedTargetWithPlayPtnUsableCardCheck(List<AIVirtualCard> candidates, AIVirtualField field, AIVirtualTargetSelectAction situation, AISinglePlayptnRecord playPtnRecord, int selectCount, Func<AIVirtualCard, AIVirtualField, List<int>, AIVirtualTargetSelectAction, float> skillValue, out bool isBreakPlayptn)
{
isBreakPlayptn = false;
if (candidates == null || candidates.Count <= 0)
{
return null;
}
List<AIVirtualCard> list = new List<AIVirtualCard>();
List<float> list2 = new List<float>();
for (int i = 0; i < candidates.Count; i++)
{
AIVirtualCard aIVirtualCard = candidates[i];
if (aIVirtualCard.IsSameCard(situation.Actor) || aIVirtualCard.IsSameCard(situation.OriginalCard))
{
continue;
}
float num = skillValue(aIVirtualCard, field, playPtnRecord.PlayPtn, situation);
if (playPtnRecord.IsUsableHandCard(aIVirtualCard))
{
num += 100f;
}
if (list.Count < selectCount)
{
list.Add(aIVirtualCard);
list2.Add(num);
continue;
}
for (int j = 0; j < list2.Count; j++)
{
float num2 = list2[j];
AIVirtualCard aIVirtualCard2 = list[j];
if (num > num2)
{
list2[j] = num;
list[j] = aIVirtualCard;
num = num2;
aIVirtualCard = aIVirtualCard2;
}
}
}
if (list.Count < selectCount)
{
return null;
}
if (!playPtnRecord.IsAllTargetsUsableHandCard(list))
{
isBreakPlayptn = true;
}
return list;
}
}