Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIScriptTokenBase.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

49 lines
1.1 KiB
C#

namespace Wizard;
public class AIScriptTokenBase
{
public AIScriptTokenType Type { get; private set; }
public virtual float Value { get; private set; }
public int Priority => Type switch
{
AIScriptTokenType.OR => -3,
AIScriptTokenType.AND => -2,
AIScriptTokenType.PLUS => 0,
AIScriptTokenType.MINUS => 0,
AIScriptTokenType.MULTI => 2,
AIScriptTokenType.DIV => 2,
AIScriptTokenType.REMAIN => 2,
AIScriptTokenType.MORE_THAN => -1,
AIScriptTokenType.LESS_THAN => -1,
AIScriptTokenType.MORE_EQUAL => -1,
AIScriptTokenType.LESS_EQUAL => -1,
AIScriptTokenType.EQUAL => -1,
AIScriptTokenType.MAX => 3,
AIScriptTokenType.MIN => 3,
AIScriptTokenType.FUNC => 6,
_ => 0,
};
protected AIScriptTokenBase(AIScriptTokenType type, float value)
{
Type = type;
Value = value;
}
public virtual AIScriptTokenBase Clone()
{
return new AIScriptTokenBase(Type, Value);
}
public virtual bool IsEqual(AIScriptTokenBase token)
{
if (Type == token.Type)
{
return Value == token.Value;
}
return false;
}
}