Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AICannotPlaySimulationUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

29 lines
927 B
C#

using System.Collections.Generic;
namespace Wizard;
public static class AICannotPlaySimulationUtility
{
public static bool IsCannotPlayByTag(this AIVirtualField field, AIVirtualTargetSelectAction situation, List<int> playPtn)
{
if (situation.ActionType != AIOperationType.PLAY || !situation.OriginalCard.IsAlly)
{
return false;
}
if (field.CannotPlayInformationList == null || field.CannotPlayInformationList.Count <= 0)
{
return false;
}
AIVirtualCard originalCard = situation.OriginalCard;
for (int i = 0; i < field.CannotPlayInformationList.Count; i++)
{
AICannotPlayInformation aICannotPlayInformation = field.CannotPlayInformationList[i];
if (AIFilteringUtility.CheckMatchTargetFiltering(originalCard, field.AllyHandCards, aICannotPlayInformation.Filters, playPtn, aICannotPlayInformation.Owner, situation))
{
return true;
}
}
return false;
}
}