Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISummonTokenUtility.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

520 lines
20 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public static class AISummonTokenUtility
{
public static void SummonAllTokenToField(this AITokenIdCollection tokenIdCollection, AIVirtualField field, AIVirtualCard owner, AISituationInfo situation, List<AIPlayTag> condList = null)
{
if (tokenIdCollection == null)
{
AIConsoleUtility.LogError("AISummonTokenUtility.SummonAllTokenToField() error!! tokenIdCollection is null");
return;
}
if (tokenIdCollection.HasAllyToken)
{
SummonTokenOnVirtualField(tokenIdCollection.AllyTokenIdList, owner, field, situation, isTokenAlly: true, isSkillSummon: true, condList);
}
if (tokenIdCollection.HasOpponentToken)
{
SummonTokenOnVirtualField(tokenIdCollection.OpponentTokenIdList, owner, field, situation, isTokenAlly: false, isSkillSummon: true, condList);
}
}
private static void SummonTokenOnVirtualField(List<AITokenInformation> tokenIdList, AIVirtualCard tokenOwner, AIVirtualField field, AISituationInfo situation, bool isTokenAlly, bool isSkillSummon, List<AIPlayTag> condList = null)
{
if (situation == null)
{
return;
}
EnemyAI aI = field.AI;
List<int> bestPlayPtn = field.BestPlayPtn;
List<AIVirtualCard> list = null;
for (int i = 0; i < tokenIdList.Count; i++)
{
int tokenId = tokenIdList[i].TokenId;
AITokenType tokenType = tokenIdList[i].TokenType;
AIVirtualCard tokenCard = GetTokenCard(aI, tokenOwner, field, tokenId, isTokenAlly, condList);
if (tokenCard == null)
{
continue;
}
bool flag = false;
if (isTokenAlly)
{
if (field.AllyInplayCards.Count((AIVirtualCard card) => !card.IsDead) < 5)
{
tokenCard.InitAtSummonToken(tokenOwner, situation, isSkillSummon);
if (tokenType == AITokenType.Reanimate)
{
tokenCard.Reanimate(situation);
}
field.AllyInplayCards.Add(tokenCard);
field.CardListSet.AddAllyInplayCard(tokenCard);
field.SummonedCardContainer.AddSummonedCard(tokenCard);
flag = true;
}
}
else if (field.EnemyInplayCards.Count((AIVirtualCard card) => !card.IsDead) < 5)
{
tokenCard.InitAtSummonToken(tokenOwner, situation, isSkillSummon);
field.EnemyInplayCards.Add(tokenCard);
field.CardListSet.AddEnemyInplayCard(tokenCard);
field.SummonedCardContainer.AddSummonedCard(tokenCard);
field.EnemyTokenQueue.Enqueue(new Tuple<AIVirtualCard, AIVirtualCard>(tokenOwner, tokenCard));
flag = true;
}
if (flag)
{
list = AIParamQuery.AddElementToList(tokenCard, list);
ExecuteSummonTags(field, tokenCard, bestPlayPtn, situation);
AIGetOnSimulationUtility.GetOnAtField(field, tokenCard, situation);
AIRallySimulationUtility.ExecuteAppendRallyCount(field, tokenCard);
field.AllActivateCountHolderIncrement(situation, AIPlayTagType.SummonActivateCount, tokenCard);
}
}
if (list != null && list.Count > 0)
{
situation.RegisterOwnSummonedCardList(list);
field.ExecuteWhenChangeInplayTags(bestPlayPtn, situation);
}
}
public static void ExecuteSummonCardAll(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> candidates, AISituationInfo situation)
{
EnemyAI aI = field.AI;
List<AIVirtualCard> list = null;
for (int i = 0; i < candidates.Count; i++)
{
bool isUpdateTokenIndex = false;
AIVirtualCard aIVirtualCard = candidates[i];
bool isInHand = aIVirtualCard.IsInHand;
bool isAlly = aIVirtualCard.IsAlly;
AIVirtualCard aIVirtualCard2 = aIVirtualCard;
if (!isAlly)
{
aIVirtualCard2 = new AIVirtualCard(aIVirtualCard.BaseCard, field);
}
if (aI.IsPlagueCityTagged && aIVirtualCard2.IsUnit)
{
aIVirtualCard2 = aI.tokenManager.GetZombieToken(tagOwner.IsAlly, field, needsClone: true);
isUpdateTokenIndex = true;
}
aIVirtualCard2.InitAtSummonToken(tagOwner, situation, isSkillSummon: true, isUpdateTokenIndex);
if (isAlly)
{
if (isInHand)
{
field.RemoveAllyHandCard(aIVirtualCard);
}
field.AllyInplayCards.Add(aIVirtualCard2);
field.CardListSet.AddAllyInplayCard(aIVirtualCard2);
}
else
{
if (isInHand)
{
field.RemoveEnemyHandCard(aIVirtualCard);
}
field.EnemyInplayCards.Add(aIVirtualCard2);
field.CardListSet.AddEnemyInplayCard(aIVirtualCard2);
}
field.SummonedCardContainer.AddSummonedCard(aIVirtualCard2);
list = AIParamQuery.AddElementToList(aIVirtualCard2, list);
ExecuteSummonTags(field, aIVirtualCard2, field.BestPlayPtn, situation);
AIGetOnSimulationUtility.GetOnAtField(field, aIVirtualCard2, situation);
AIRallySimulationUtility.ExecuteAppendRallyCount(field, aIVirtualCard2);
field.AllActivateCountHolderIncrement(situation, AIPlayTagType.SummonActivateCount, aIVirtualCard2);
}
situation.RegisterOwnSummonedCardList(list);
}
public static void ExecuteTargetSelectSummonToken(AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType whichTarget, AISituationInfo situation)
{
if (field.AllyInplayCards.Count < 5)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget == null || !situationTarget.HasTarget)
{
AIConsoleUtility.LogError("ExecuteTargetSelectSummonToken() error!! targetInfo is null");
}
else
{
ExecuteSummonCardAll(tagOwner, field, situationTarget.Targets, situation);
}
}
}
public static void ExecuteSummonTags(AIVirtualField field, AIVirtualCard summonCard, List<int> playPtn, AISituationInfo situation)
{
if (summonCard.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenSummon))
{
summonCard.TagCollectionContainer.SummonTags.RegisterConditionPassedTag(summonCard, summonCard, playPtn, situation);
}
List<AIVirtualCard> otherSummonTagHolders = field.CardListSet.OtherSummonTagHolders;
if (otherSummonTagHolders == null)
{
return;
}
for (int i = 0; i < otherSummonTagHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = otherSummonTagHolders[i];
if (!aIVirtualCard.IsSameCard(summonCard))
{
aIVirtualCard.TagCollectionContainer.OtherSummonTags.RegisterConditionPassedTag(aIVirtualCard, summonCard, playPtn, situation);
}
}
}
public static void ExecuteSummonToken(List<AIVirtualCard> tokenIdholderCandidates, List<AIScriptTokenBase> filters, AIPolishConvertedExpression tokenCount, AIScriptTokenArgType tokenSide, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
int num = (int)tokenCount.EvalArg(tagOwner, playPtn, field);
if (num > 0)
{
AITokenIdCollection bothSideTokenIdListFromFilter = GetBothSideTokenIdListFromFilter(tagOwner, field, tokenIdholderCandidates, filters, AITokenType.Default, tokenSide, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
if (bothSideTokenIdListFromFilter != null && bothSideTokenIdListFromFilter.HasToken)
{
bothSideTokenIdListFromFilter.SummonAllTokenToField(field, tagOwner, situation);
}
}
}
public static void ExecuteDrawToken(List<AIVirtualCard> idHolderCandidates, List<AIScriptTokenBase> filters, AIPolishConvertedExpression tokenCount, AIScriptTokenArgType tokenSide, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
int num = (int)tokenCount.EvalArg(tagOwner, playPtn, field);
if (num > 0)
{
AITokenIdCollection bothSideTokenIdListFromFilter = GetBothSideTokenIdListFromFilter(tagOwner, field, idHolderCandidates, filters, AITokenType.NONE, tokenSide, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
if (bothSideTokenIdListFromFilter != null && bothSideTokenIdListFromFilter.HasToken)
{
bothSideTokenIdListFromFilter.DrawAllTokenToField(field, tagOwner, situation);
}
}
}
public static List<AITokenInformation> GetOwnerSideTokenIds(List<AIVirtualCard> idHolderCandidates, List<AIScriptTokenBase> filters, AIPolishConvertedExpression tokenCount, AITokenType tokenType, AIScriptTokenArgType tagSideType, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
int num = (int)tokenCount.EvalArg(tagOwner, playPtn, field);
if (num <= 0)
{
return null;
}
AITokenIdCollection bothSideTokenIdListFromFilter = GetBothSideTokenIdListFromFilter(tagOwner, field, idHolderCandidates, filters, tokenType, tagSideType, AIScriptTokenArgType.ALL_SELECT, num, playPtn, situation);
if (bothSideTokenIdListFromFilter != null)
{
if (tagOwner.IsAlly)
{
return bothSideTokenIdListFromFilter.AllyTokenIdList;
}
return bothSideTokenIdListFromFilter.OpponentTokenIdList;
}
return null;
}
public static AITokenIdCollection CreateTokenIdCollectionForReanimate(AIVirtualCard owner, int tokenId, bool tokenIsAlly)
{
AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
aITokenIdCollection.Add(tokenId, AITokenType.Reanimate, tokenIsAlly);
return aITokenIdCollection;
}
public static AITokenIdCollection CreateTokenIdCollection(AIVirtualCard owner, List<int> tokenIdList, bool tokenIsAlly, AITokenType tokenType)
{
AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
for (int i = 0; i < tokenIdList.Count; i++)
{
aITokenIdCollection.Add(tokenIdList[i], tokenType, tokenIsAlly);
}
return aITokenIdCollection;
}
public static AITokenIdCollection CreateTokenIdCollectionFromIdList(AIVirtualCard owner, AIScriptTokenArgType tokenSide, List<int> idList, AITokenType tokenType)
{
if (idList == null || idList.Count <= 0)
{
return null;
}
AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
for (int i = 0; i < idList.Count; i++)
{
RegisterTokenIdToCollection(aITokenIdCollection, idList[i], tokenType, tokenSide, owner);
}
return aITokenIdCollection;
}
public static AITokenIdCollection GetBothSideTokenIdListFromFilter(AIVirtualCard owner, AIVirtualField field, List<AIVirtualCard> candidateRange, List<AIScriptTokenBase> filters, AITokenType tokenType, AIScriptTokenArgType tagSideType, AIScriptTokenArgType selectType, int repeatCount, List<int> playPtn, AISituationInfo situation)
{
if (selectType == AIScriptTokenArgType.RANDOM_SELECT || selectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT)
{
return null;
}
AITokenIdCollection aITokenIdCollection = new AITokenIdCollection();
List<AIScriptTokenBase> list = null;
AIScriptTokenArgType aIScriptTokenArgType = AIScriptTokenArgType.NONE;
for (int i = 0; i < filters.Count; i++)
{
AIScriptTokenBase aIScriptTokenBase = filters[i];
if (aIScriptTokenBase is AIScriptIDToken aIScriptIDToken)
{
RegisterTokenIdToCollection(aITokenIdCollection, aIScriptIDToken.ID, tokenType, tagSideType, owner);
}
else if (aIScriptTokenBase is AIScriptArgumentToken aIScriptArgumentToken && IsSelectedTargetArgument(aIScriptArgumentToken.ArgumentType))
{
aIScriptTokenArgType = aIScriptArgumentToken.ArgumentType;
}
else
{
list = AIParamQuery.AddElementToList(aIScriptTokenBase, list);
}
}
if (situation == null)
{
aITokenIdCollection.MultiplyByRepeatCount(repeatCount);
return aITokenIdCollection;
}
if (list != null && list.Count > 0)
{
List<AIVirtualCard> list2 = AIFilteringUtility.MultipleFiltering(candidateRange, list, owner, playPtn, situation, isBlockDeadCard: false);
if (list2 != null && list2.Count > 0)
{
for (int j = 0; j < list2.Count; j++)
{
AIVirtualCard aIVirtualCard = list2[j];
int baseId = aIVirtualCard.BaseId;
RegisterTokenIdToCollection(aITokenIdCollection, baseId, tokenType, tagSideType, owner, aIVirtualCard, isRegisterToPool: true);
}
}
}
if (aIScriptTokenArgType != AIScriptTokenArgType.NONE)
{
RegisterSelectedTargetFilterTokenIdToCollection(aITokenIdCollection, aIScriptTokenArgType, situation, owner, field, playPtn, tokenType, tagSideType);
}
aITokenIdCollection.MultiplyByRepeatCount(repeatCount);
return aITokenIdCollection;
}
private static void RegisterSelectedTargetFilterTokenIdToCollection(AITokenIdCollection collection, AIScriptTokenArgType filter, AISituationInfo situation, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AITokenType tokenType, AIScriptTokenArgType tagSideType)
{
List<AIVirtualCard> list = null;
if (filter == AIScriptTokenArgType.REAL_SKILL_TARGET)
{
if (situation.RealTargetInformationList != null && situation.RealTargetInformationList.Count > 0)
{
AIVirtualCardRealTargetInformation aIVirtualCardRealTargetInformation = situation.DequeueRealTargetInfo(owner, field);
if (aIVirtualCardRealTargetInformation != null)
{
list = aIVirtualCardRealTargetInformation.TargetList;
}
}
}
else
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(filter);
if (situationTarget != null && situationTarget.HasTarget)
{
list = situationTarget.Targets;
}
else if ((situation.ActionType == AIOperationType.PLAY || situation.ActionType == AIOperationType.EVOLVE) && situation is AIVirtualTargetSelectAction situation2 && owner.IsSameCard(situation.Actor))
{
List<AIVirtualTargetSelectInfo> list2 = owner.CreateAIVirtualSelectInfo(field, situation2);
if (list2 != null && list2.Count > 0)
{
list = GetPrespectedSelectedTargetListForSummonToken(list2, owner, field, playPtn, situation);
}
}
}
if (list != null && list.Count > 0)
{
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard aIVirtualCard = list[i];
int baseId = aIVirtualCard.BaseId;
RegisterTokenIdToCollection(collection, baseId, tokenType, tagSideType, owner, aIVirtualCard, isRegisterToPool: true);
}
}
}
private static void RegisterTokenIdToCollection(AITokenIdCollection collection, int id, AITokenType tokenType, AIScriptTokenArgType sideType, AIVirtualCard tagOwner, AIVirtualCard idHolder = null, bool isRegisterToPool = false)
{
bool flag = false;
bool flag2 = false;
switch (sideType)
{
case AIScriptTokenArgType.BOTH:
flag = true;
flag2 = true;
break;
case AIScriptTokenArgType.ALLY:
flag = tagOwner.IsAlly;
flag2 = !tagOwner.IsAlly;
break;
case AIScriptTokenArgType.OPPONENT:
flag = !tagOwner.IsAlly;
flag2 = tagOwner.IsAlly;
break;
case AIScriptTokenArgType.SELECTED_TARGET_SIDE:
if (idHolder == null)
{
AIConsoleUtility.LogError("AISummonTokenUtility.RegisterTokenIdToCollection() error!! idHolder is null!!!!!");
break;
}
flag = idHolder.IsAlly;
flag2 = !idHolder.IsAlly;
break;
}
if (flag)
{
collection.Add(id, tokenType, isAllyToken: true);
}
if (flag2)
{
collection.Add(id, tokenType, isAllyToken: false);
}
}
private static List<AIVirtualCard> GetPrespectedSelectedTargetListForSummonToken(List<AIVirtualTargetSelectInfo> selectInfoList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> list = null;
for (int i = 0; i < selectInfoList.Count; i++)
{
AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = selectInfoList[i];
switch (aIVirtualTargetSelectInfo.Type)
{
case TargetSelectType.Choice:
{
AISelectedTargetInfo choiceTargets = aIVirtualTargetSelectInfo.GetChoiceTargets(owner, field, playPtn, situation);
if (choiceTargets != null && choiceTargets.HasTarget)
{
for (int k = 0; k < choiceTargets.Targets.Count; k++)
{
list = AIParamQuery.AddElementToList(choiceTargets.Targets[k], list);
}
}
break;
}
case TargetSelectType.Default:
{
List<AISelectedTargetInfo> allDefaultTargetPattern = aIVirtualTargetSelectInfo.GetAllDefaultTargetPattern();
if (aIVirtualTargetSelectInfo.RemovalType != AIRemovalType.Destroy)
{
break;
}
AISelectedTargetInfo aISelectedTargetInfo = ((!situation.IsTargetExists(AIScriptTokenArgType.TARGET_SELECT)) ? GetBestTokenPatternOfDestroySelection(allDefaultTargetPattern, playPtn, situation) : situation.GetSituationTarget(AIScriptTokenArgType.TARGET_SELECT));
if (aISelectedTargetInfo != null && aISelectedTargetInfo.HasTarget)
{
for (int j = 0; j < aISelectedTargetInfo.Targets.Count; j++)
{
list = AIParamQuery.AddElementToList(aISelectedTargetInfo.Targets[j], list);
}
}
break;
}
}
}
return list;
}
private static AISelectedTargetInfo GetBestTokenPatternOfDestroySelection(List<AISelectedTargetInfo> allSelectPatternList, List<int> playPtn, AISituationInfo situation)
{
if (allSelectPatternList == null || allSelectPatternList.Count <= 0)
{
return null;
}
AISelectedTargetInfo result = null;
float num = float.MinValue;
for (int i = 0; i < allSelectPatternList.Count; i++)
{
AISelectedTargetInfo aISelectedTargetInfo = allSelectPatternList[i];
if (!aISelectedTargetInfo.HasTarget)
{
continue;
}
float num2 = 0f;
situation.SetTarget(aISelectedTargetInfo, AIScriptTokenArgType.TARGET_SELECT);
for (int j = 0; j < aISelectedTargetInfo.Targets.Count; j++)
{
AIVirtualCard aIVirtualCard = aISelectedTargetInfo.Targets[j];
float num3 = aIVirtualCard.EvaluateValueOnField(playPtn, situation, useStyle: true);
if (!aIVirtualCard.IsIndestructible && !aIVirtualCard.IsIndependent)
{
num2 -= num3;
num2 += aIVirtualCard.GetAllBreakBonus(playPtn, useIgnoreInBattle: false) + aIVirtualCard.GetAllLeaveBonus(playPtn, useIgnoreInBattle: false);
}
num2 += num3;
if (!aIVirtualCard.IsAlly)
{
num2 *= -1f;
}
}
situation.SetTarget(null, AIScriptTokenArgType.TARGET_SELECT);
if (num2 > num)
{
result = aISelectedTargetInfo;
num = num2;
}
}
return result;
}
public static AIVirtualCard FirstSummonedFollowerTokenCandidate(List<AITokenInformation> tokenIdList, AIVirtualCard tokenOwner, AIVirtualField field, AISituationInfo situation, bool isTokenAlly, bool isSkillSummon, List<AIPlayTag> condList = null)
{
if (situation == null || tokenIdList == null || tokenIdList.Count <= 0)
{
return null;
}
if ((isTokenAlly ? field.AllyInplayCards.Count((AIVirtualCard card) => !card.IsDead) : field.EnemyInplayCards.Count((AIVirtualCard card) => !card.IsDead)) >= 5)
{
return null;
}
EnemyAI aI = field.AI;
AIVirtualCard result = null;
for (int num = 0; num < tokenIdList.Count; num++)
{
int tokenId = tokenIdList[num].TokenId;
AIVirtualCard tokenCard = GetTokenCard(aI, tokenOwner, field, tokenId, isTokenAlly, condList);
if (tokenCard != null && tokenCard.IsUnit)
{
tokenCard.PseudoInitAtSummonToken(tokenOwner, situation, isSkillSummon);
result = tokenCard;
break;
}
}
return result;
}
private static AIVirtualCard GetTokenCard(EnemyAI ai, AIVirtualCard parentCard, AIVirtualField field, int tokenId, bool isTokenAlly, List<AIPlayTag> condList = null)
{
AIVirtualCard aIVirtualCard = ai.tokenManager.GetTokenFromId(tokenId, isTokenAlly, field, needsClone: true);
if (aIVirtualCard == null)
{
AIConsoleUtility.LogError($"AISummonTokenUtility.GetTokenCard(): tokenId={tokenId} is null");
return null;
}
if (ai.IsPlagueCityTagged && aIVirtualCard.IsUnit)
{
aIVirtualCard = ai.tokenManager.GetZombieToken(parentCard.IsAlly, field, needsClone: true);
}
return aIVirtualCard;
}
private static bool IsSelectedTargetArgument(AIScriptTokenArgType argType)
{
if (argType != AIScriptTokenArgType.SELECTED_TARGET && argType != AIScriptTokenArgType.SECOND_SELECTED_TARGET && argType != AIScriptTokenArgType.CHOICED_TARGET)
{
return argType == AIScriptTokenArgType.REAL_SKILL_TARGET;
}
return true;
}
public static bool GetIsTokenAlly(AIVirtualCard tagOwner, AIScriptTokenArgType side)
{
if (tagOwner.IsAlly)
{
return side == AIScriptTokenArgType.ALLY;
}
return side != AIScriptTokenArgType.ALLY;
}
}