Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/LoadSceneStoryData.cs
gamer147 4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00

28 lines
798 B
C#

namespace Wizard;
public class LoadSceneStoryData
{
private const string FORMAT_STORY_TITLE_NAME = "StoryTitle_{0:0000}_1";
private const string FORMAT_STORY_VALUE_NAME = "StoryText_{0:0000}_1";
private const string STILL_TEXTURE_NAME = "bg_story_section_{0}";
public int StoryId { get; private set; }
public string StoryTitle { get; private set; }
public string StoryValue { get; private set; }
public string StillImageName { get; private set; }
public LoadSceneStoryData(int _storyId)
{
StoryId = _storyId;
SystemText systemText = Data.SystemText;
StoryTitle = systemText.Get($"StoryTitle_{StoryId:0000}_1");
StoryValue = systemText.Get($"StoryText_{StoryId:0000}_1");
StillImageName = "Images/Loading/" + $"bg_story_section_{StoryId}";
}
}