Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIChangeInplayCannotAttack.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

43 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIChangeInplayCannotAttack : AIWhenChangeInplayTagArgument
{
private AICannotAttackInformation _info;
protected override int SELECT_TYPE_OFFSET => -1;
protected override int NON_FILTER_FIRST_OFFSET => 0;
public AIChangeInplayCannotAttack(string text, bool isImmediate)
: base(text, isImmediate)
{
_info = null;
}
protected override void InitSelectType()
{
base.SelectType = AIScriptTokenArgType.ALL_SELECT;
}
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return GetCandidateRange(field);
}
protected override void ChangeInplayTagStartProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
if (_info == null)
{
_info = new AICannotAttackInformation(base.Filters);
}
tagOwner.AddCannotAttackInformation(_info);
}
protected override void ChangeInplayTagStopProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
tagOwner.RemoveCannotAttackInformation(_info);
}
}