Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
120 lines
2.7 KiB
C#
120 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class TournamentRound : MonoBehaviour
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{
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[SerializeField]
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private UILabel _nameLabel;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private GameObject _originalCell;
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[SerializeField]
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private GameObject _originalWatch;
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[NonSerialized]
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public List<TournamentCell> Cells;
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[NonSerialized]
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public List<TournamentWatch> Watchs;
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public TournamentRoundData Data { get; private set; }
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public UIScrollView ScrollView => _scrollView;
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public UIPanel ScrollBarPanel { private get; set; }
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public BoxCollider ScrollBarCollider { private get; set; }
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private void Start()
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{
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_originalCell.SetActive(value: false);
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}
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public void Setup(TournamentRoundData data, GatheringInfo info)
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{
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Data = data;
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_nameLabel.text = GetName(data);
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Cells = new List<TournamentCell>(data.Cells.Count);
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_originalCell.SetActive(value: true);
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foreach (TournamentCellData cell in data.Cells)
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{
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TournamentCell component = NGUITools.AddChild(_scrollView.gameObject, _originalCell).GetComponent<TournamentCell>();
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component.Setup(cell);
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Cells.Add(component);
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}
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_originalCell.SetActive(value: false);
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Watchs = new List<TournamentWatch>(data.Watchs.Count);
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_originalWatch.SetActive(value: true);
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foreach (TournamentWatchData watch in data.Watchs)
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{
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TournamentWatch component2 = NGUITools.AddChild(_scrollView.gameObject, _originalWatch).GetComponent<TournamentWatch>();
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component2.Setup(watch, Cells, info);
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Watchs.Add(component2);
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}
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_originalWatch.SetActive(value: false);
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SetCellEnable(isEnabled: false);
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}
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private string GetName(TournamentRoundData data)
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{
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return string.Format(Wizard.Data.SystemText.Get("Gathering_Tournament_0003"), data.RoundNo);
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}
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public void SetCellEnable(bool isEnabled)
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{
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foreach (TournamentCell cell in Cells)
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{
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cell.gameObject.SetActive(isEnabled);
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}
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}
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public void SetScrollBarEnable(bool isEnabled)
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{
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ScrollBarPanel.alpha = (isEnabled ? 1f : 0f);
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ScrollBarCollider.enabled = isEnabled;
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}
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public void SetWatchAlpha(float alpha)
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{
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if (Watchs == null)
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{
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return;
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}
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foreach (TournamentWatch watch in Watchs)
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{
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watch.SetAlpha(alpha);
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}
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}
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public void SetWatchEnable(bool isEnabled)
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{
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if (Watchs == null)
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{
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return;
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}
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foreach (TournamentWatch watch in Watchs)
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{
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watch.SetEnable(isEnabled);
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}
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}
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public void UpdateWatchPosition()
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{
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if (Watchs == null)
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{
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return;
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}
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foreach (TournamentWatch watch in Watchs)
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{
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watch.UpdatePosition();
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}
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}
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}
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