Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
29 lines
602 B
C#
29 lines
602 B
C#
using LitJson;
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namespace Wizard;
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public class QuestOpenPuzzleDialogTask : BaseTask
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{
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public bool IsDisplayBadge { get; private set; }
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public PuzzleQuestInfo PuzzleQuestInfo { get; private set; }
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public QuestOpenPuzzleDialogTask()
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{
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base.type = ApiType.Type.QuestOpenPuzzleDialog;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"];
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IsDisplayBadge = jsonData["is_display_badge"].ToBoolean();
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PuzzleQuestInfo = new PuzzleQuestInfo(jsonData);
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return num;
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}
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}
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