Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GatheringFriendInviteListPlate.cs

23 lines
593 B
C#

using UnityEngine;
namespace Wizard;
public class GatheringFriendInviteListPlate : MonoBehaviour
{
[SerializeField]
private GameObject _alreadyAddGathering;
[SerializeField]
private GameObject _alreadyInvited;
[SerializeField]
private UserListViewPlate _friendListPlate;
public void Initialize(GatheringFriendListTask.InviteFriendData inviteData)
{
_alreadyAddGathering.SetActive(inviteData.IsJoinGathering);
_friendListPlate.SetButtonVisible(!inviteData.IsJoinGathering && !inviteData.IsInvited);
_alreadyInvited.SetActive(inviteData.IsInvited);
}
}