Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardSelectDialog.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

239 lines
6.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class CardSelectDialog : MonoBehaviour
{
[SerializeField]
private UILabel _instructionLabel;
[SerializeField]
private UIGrid _objectsGrid;
[SerializeField]
private CardSelectDialogObject _objectOriginal;
[SerializeField]
private GameObject _pageChangeButtonsRoot;
[SerializeField]
private UIButton _previousPageButton;
[SerializeField]
private UIButton _nextPageButton;
[SerializeField]
private UIEventListener _dragCollider;
[SerializeField]
private GameObject _paginationDotsRoot;
[SerializeField]
private PaginationDots _paginationDotsPrefab;
[SerializeField]
private GameObject _cardDetailRoot;
private const int FIRST_PAGE_NO = 1;
private const int MAX_NUM_PER_PAGE = 3;
private const float DRAG_THRESHOLD = 70f;
private int _activePageNo = 1;
private int _pageNum;
private List<string> _unloadAssetList = new List<string>();
private CardSelectDialogObject[] _dialogObjectList;
private List<UIBase_CardManager.CardObjData> _cardObjectList;
private PaginationDots _paginationDots;
private CardDetailUI _cardDetailDialog;
private bool _isLoopPage;
private bool _isDrag;
public bool IsReady { get; private set; }
public void Init(List<int> cardList, Action<int> selectCallback, string instructionText)
{
_instructionLabel.text = instructionText;
StartCoroutine(InitCoroutine(cardList, selectCallback));
}
private IEnumerator InitCoroutine(List<int> cardList, Action<int> selectCallback)
{
_pageChangeButtonsRoot.SetActive(value: false);
yield return StartCoroutine(CreateCardObjectCoroutine(cardList));
CreateDialogObject(selectCallback);
CreateCardDetailDialog();
_pageNum = (cardList.Count - 1) / 3 + 1;
bool flag = _pageNum > 1;
_pageChangeButtonsRoot.SetActive(flag);
_dragCollider.gameObject.SetActive(flag);
_paginationDotsRoot.SetActive(flag);
if (flag)
{
UIEventListener.Get(_previousPageButton.gameObject).onClick = delegate
{
PreviousPage();
};
UIEventListener.Get(_nextPageButton.gameObject).onClick = delegate
{
NextPage();
};
_dragCollider.onDragStart = OnDragStart;
_dragCollider.onDrag = OnDrag;
_paginationDots = NGUITools.AddChild(_paginationDotsRoot, _paginationDotsPrefab.gameObject).GetComponent<PaginationDots>();
_paginationDots.Init(_pageNum, 16, 26, 1);
}
SetActivePage(1);
IsReady = true;
}
private void OnDestroy()
{
Toolbox.ResourcesManager.RemoveAssetGroup(_unloadAssetList);
_unloadAssetList.Clear();
}
private IEnumerator CreateCardObjectCoroutine(List<int> cardList)
{
bool isCreated = false;
UIManager.GetInstance().CardLoadSelect(null, cardList, base.gameObject.layer, is2D: true, delegate
{
List<UIBase_CardManager.CardObjData> cardList2DObjs = UIManager.GetInstance().getCardList2DObjs();
_cardObjectList = new List<UIBase_CardManager.CardObjData>(cardList2DObjs);
cardList2DObjs.Clear();
List<string> cardListAssetPathList = Toolbox.ResourcesManager.CardListAssetPathList;
_unloadAssetList.AddRange(new List<string>(cardListAssetPathList));
cardListAssetPathList.Clear();
isCreated = true;
});
while (!isCreated)
{
yield return null;
}
}
private void CreateDialogObject(Action<int> selectCallback)
{
int count = _cardObjectList.Count;
_dialogObjectList = new CardSelectDialogObject[count];
for (int i = 0; i < count; i++)
{
CardSelectDialogObject cardSelectDialogObject = (_dialogObjectList[i] = NGUITools.AddChild(_objectsGrid.gameObject, _objectOriginal.gameObject).GetComponent<CardSelectDialogObject>());
UIBase_CardManager.CardObjData cardObjData = _cardObjectList[i];
UIEventListener.Get(cardSelectDialogObject.DecisionButton.gameObject).onClick = delegate
{
selectCallback(cardObjData.ids);
};
GameObject cardObject = cardObjData.CardObj;
CardListTemplate component = cardObject.GetComponent<CardListTemplate>();
component.SetParentAndResetPos(cardSelectDialogObject.CardObjectRoot.transform);
component.transform.localScale = Vector3.one;
component.HideNum();
UIEventListener uIEventListener = component.AddColliderToFrame();
uIEventListener.onClick = delegate
{
_cardDetailDialog.OnPushCardDetailOn(cardObject);
};
uIEventListener.onDragStart = OnDragStart;
uIEventListener.onDrag = OnDrag;
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
cardSelectDialogObject.PossessionNumLabel.text = string.Format(Data.SystemText.Get("Sealed_RewardCardSelect_0005"), dataMgr.GetPossessionCardNum(cardObjData.ids, isIncludingSpotCard: false).ToString(), dataMgr.SpotCardData.ExistsSpotCard(cardObjData.ids) ? $"[fcd24a]+{dataMgr.SpotCardData.GetSpotCardNum(cardObjData.ids).ToString()}[-]" : string.Empty);
}
_objectsGrid.Reposition();
}
private void CreateCardDetailDialog()
{
_cardDetailDialog = DialogCreator.CreateCardDetailDialog(_cardDetailRoot, "Detail");
_cardDetailDialog.gameObject.SetActive(value: false);
}
private void SetActivePage(int pageNo)
{
_activePageNo = pageNo;
_paginationDots?.SetActivePageNumber(pageNo);
if (!_isLoopPage)
{
_previousPageButton.gameObject.SetActive(pageNo != 1);
_nextPageButton.gameObject.SetActive(pageNo != _pageNum);
}
for (int i = 0; i < _dialogObjectList.Length; i++)
{
GameObject gameObject = _dialogObjectList[i].gameObject;
bool flag = i / 3 + 1 == pageNo;
if (flag)
{
gameObject.SetActive(value: false);
}
gameObject.SetActive(flag);
}
Vector3 localPosition = _objectsGrid.transform.localPosition;
if (pageNo == 1)
{
_objectsGrid.transform.localPosition = new Vector3(0f, localPosition.y, localPosition.z);
_objectsGrid.pivot = UIWidget.Pivot.Center;
}
else
{
_objectsGrid.transform.localPosition = new Vector3(0f - _objectsGrid.cellWidth, localPosition.y, localPosition.z);
_objectsGrid.pivot = UIWidget.Pivot.Left;
}
_objectsGrid.Reposition();
}
private void PreviousPage()
{
bool flag = _activePageNo == 1;
if (!flag || _isLoopPage)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
SetActivePage(flag ? _pageNum : (_activePageNo - 1));
}
}
private void NextPage()
{
bool flag = _activePageNo == _pageNum;
if (!flag || _isLoopPage)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
SetActivePage(flag ? 1 : (_activePageNo + 1));
}
}
private void OnDragStart(GameObject g)
{
_isDrag = true;
}
private void OnDrag(GameObject g, Vector2 vec)
{
if (_isDrag)
{
if (vec.x >= 70f)
{
_isDrag = false;
PreviousPage();
}
else if (vec.x <= -70f)
{
_isDrag = false;
NextPage();
}
}
}
}