Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISkillProcessInfoCollection.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

66 lines
1.4 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AISkillProcessInfoCollection
{
private Queue<AISkillProcessInformation> _processQueue;
private List<AISkillProcessInformation> _tempPreprocessList;
public AISkillProcessInfoCollection()
{
_processQueue = new Queue<AISkillProcessInformation>();
}
public void RegisterProcess(AISkillProcessInformation process)
{
_processQueue.Enqueue(process);
}
public void RegisterProcess(List<AISkillProcessInformation> processList)
{
if (processList == null)
{
return;
}
for (int i = 0; i < processList.Count; i++)
{
if (processList[i] != null)
{
_processQueue.Enqueue(processList[i]);
}
}
}
public void RegisterPreprocessProcessInfo(AISkillProcessInformation process)
{
_tempPreprocessList = AIParamQuery.AddElementToList(process, _tempPreprocessList, isBlockDuplicate: true);
}
public void CombinePreprocessToProcessQueue()
{
if (_tempPreprocessList != null && _tempPreprocessList.Count > 0)
{
RegisterProcess(_tempPreprocessList);
_tempPreprocessList.Clear();
}
}
public void ClearTempPreprocessList()
{
if (_tempPreprocessList != null)
{
_tempPreprocessList.Clear();
}
}
public void ExecuteAllProcess(AISituationInfo situation)
{
while (_processQueue.Count > 0)
{
_processQueue.Dequeue().ExecuteAllAction(situation);
}
}
}