Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIEvoSetLeaderMaxLife : AIEvoTagArgument
|
|
{
|
|
private AIScriptTokenArgType _side;
|
|
|
|
private AIPolishConvertedExpression _life;
|
|
|
|
private const int SIDE_OFFSET = 2;
|
|
|
|
private const int VALUE_OFFSET = 1;
|
|
|
|
public AIEvoSetLeaderMaxLife(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
|
|
protected override void InitExpressions(string text)
|
|
{
|
|
InitExprList(text);
|
|
_side = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2]);
|
|
_life = _exprList[_exprList.Count - 1];
|
|
}
|
|
|
|
protected override void InitializeFilter()
|
|
{
|
|
base.Filters = null;
|
|
}
|
|
|
|
protected override void InitSelectType()
|
|
{
|
|
base.SelectType = AIScriptTokenArgType.NONE;
|
|
}
|
|
|
|
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
|
{
|
|
int maxLife = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
|
|
AISetStatusSimulationUtility.SetLeaderMaxLife(tagOwner, maxLife, _side, field, situation);
|
|
}
|
|
|
|
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
|
|
{
|
|
if (!candidate.IsLeader)
|
|
{
|
|
return false;
|
|
}
|
|
if ((candidate.IsAlly == owner.IsAlly && _side == AIScriptTokenArgType.OPPONENT) || (candidate.IsAlly != owner.IsAlly && _side == AIScriptTokenArgType.ALLY))
|
|
{
|
|
return false;
|
|
}
|
|
AIVirtualField selfField = owner.SelfField;
|
|
return (int)_life.EvalArg(owner, selfField.BestPlayPtn, selfField, situation) <= 0;
|
|
}
|
|
}
|