222 lines
10 KiB
C#
222 lines
10 KiB
C#
using System.Text.Json;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using Microsoft.EntityFrameworkCore.ChangeTracking;
|
|
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
|
using Microsoft.Extensions.Logging;
|
|
using SVSim.Database.Common;
|
|
using SVSim.Database.DataSeeders;
|
|
using SVSim.Database.Models;
|
|
|
|
namespace SVSim.Database;
|
|
|
|
public class SVSimDbContext : DbContext
|
|
{
|
|
private readonly ILogger<SVSimDbContext> _logger;
|
|
|
|
public SVSimDbContext(ILogger<SVSimDbContext> logger, DbContextOptions<SVSimDbContext> options) : base(options)
|
|
{
|
|
_logger = logger;
|
|
}
|
|
|
|
#region DbSets
|
|
|
|
public DbSet<Viewer> Viewers => Set<Viewer>();
|
|
|
|
public DbSet<ShadowverseCardEntry> Cards => Set<ShadowverseCardEntry>();
|
|
public DbSet<ShadowverseCardSetEntry> CardSets => Set<ShadowverseCardSetEntry>();
|
|
public DbSet<ShadowverseDeckEntry> Decks => Set<ShadowverseDeckEntry>();
|
|
public DbSet<CardCosmeticReward> CardCosmeticRewards => Set<CardCosmeticReward>();
|
|
|
|
public DbSet<ClassEntry> Classes => Set<ClassEntry>();
|
|
public DbSet<ClassExpEntry> ClassExpCurve => Set<ClassExpEntry>();
|
|
public DbSet<LeaderSkinEntry> LeaderSkins => Set<LeaderSkinEntry>();
|
|
public DbSet<SleeveEntry> Sleeves => Set<SleeveEntry>();
|
|
public DbSet<EmblemEntry> Emblems => Set<EmblemEntry>();
|
|
public DbSet<DegreeEntry> Degrees => Set<DegreeEntry>();
|
|
public DbSet<MyPageBackgroundEntry> MyPageBackgrounds => Set<MyPageBackgroundEntry>();
|
|
public DbSet<BattlefieldEntry> Battlefields => Set<BattlefieldEntry>();
|
|
public DbSet<RankInfoEntry> RankInfo => Set<RankInfoEntry>();
|
|
public DbSet<ItemEntry> Items => Set<ItemEntry>();
|
|
|
|
public DbSet<GameConfiguration> GameConfigurations => Set<GameConfiguration>();
|
|
|
|
// Prod-captured globals — populated by SVSim.Bootstrap, not HasData. See
|
|
// docs/audits/prod-data-capture-strategy-2026-05-23.md.
|
|
public DbSet<MyRotationSettingEntry> MyRotationSettings => Set<MyRotationSettingEntry>();
|
|
public DbSet<MyRotationAbilityEntry> MyRotationAbilities => Set<MyRotationAbilityEntry>();
|
|
public DbSet<AvatarAbilityEntry> AvatarAbilities => Set<AvatarAbilityEntry>();
|
|
public DbSet<DefaultDeckEntry> DefaultDecks => Set<DefaultDeckEntry>();
|
|
public DbSet<DefaultLeaderSkinSettingEntry> DefaultLeaderSkinSettings => Set<DefaultLeaderSkinSettingEntry>();
|
|
public DbSet<ArenaSeasonConfig> ArenaSeasons => Set<ArenaSeasonConfig>();
|
|
public DbSet<SpotCardEntry> SpotCards => Set<SpotCardEntry>();
|
|
public DbSet<ReprintedCardEntry> ReprintedCards => Set<ReprintedCardEntry>();
|
|
public DbSet<UnlimitedRestrictionEntry> UnlimitedRestrictions => Set<UnlimitedRestrictionEntry>();
|
|
public DbSet<LoadingExclusionCardEntry> LoadingExclusionCards => Set<LoadingExclusionCardEntry>();
|
|
public DbSet<BattlePassLevelEntry> BattlePassLevels => Set<BattlePassLevelEntry>();
|
|
public DbSet<DailyLoginBonusEntry> DailyLoginBonuses => Set<DailyLoginBonusEntry>();
|
|
public DbSet<BannerEntry> Banners => Set<BannerEntry>();
|
|
public DbSet<ColosseumConfig> Colosseums => Set<ColosseumConfig>();
|
|
public DbSet<SealedConfig> SealedSeasons => Set<SealedConfig>();
|
|
public DbSet<MasterPointRankingPeriodEntry> MasterPointRankingPeriods => Set<MasterPointRankingPeriodEntry>();
|
|
public DbSet<SpecialDeckFormatEntry> SpecialDeckFormats => Set<SpecialDeckFormatEntry>();
|
|
public DbSet<PaymentItemEntry> PaymentItems => Set<PaymentItemEntry>();
|
|
public DbSet<PackConfigEntry> Packs => Set<PackConfigEntry>();
|
|
public DbSet<MaintenanceCardEntry> MaintenanceCards => Set<MaintenanceCardEntry>();
|
|
public DbSet<FeatureMaintenanceEntry> FeatureMaintenances => Set<FeatureMaintenanceEntry>();
|
|
public DbSet<PreReleaseInfo> PreReleaseInfos => Set<PreReleaseInfo>();
|
|
public DbSet<PracticeOpponentEntry> PracticeOpponents => Set<PracticeOpponentEntry>();
|
|
|
|
#endregion
|
|
|
|
public override async Task<int> SaveChangesAsync(CancellationToken cancellationToken = default)
|
|
{
|
|
foreach (var entityEntry in ChangeTracker.Entries())
|
|
{
|
|
if (entityEntry.Entity is ITimeTrackedEntity timeTrackedEntity)
|
|
{
|
|
if (entityEntry.State is EntityState.Added && timeTrackedEntity.DateCreated == DateTime.MinValue)
|
|
{
|
|
timeTrackedEntity.DateCreated = DateTime.UtcNow;
|
|
}
|
|
if (entityEntry.State is EntityState.Modified or EntityState.Added)
|
|
{
|
|
timeTrackedEntity.DateUpdated = DateTime.UtcNow;
|
|
}
|
|
}
|
|
}
|
|
|
|
return await base.SaveChangesAsync(cancellationToken);
|
|
}
|
|
|
|
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
|
{
|
|
modelBuilder.Entity<ShadowverseDeckEntry>()
|
|
.OwnsMany(de => de.Cards);
|
|
|
|
// BaseEntity<TKey> annotates Id with [DatabaseGenerated(None)] for the integer-PK
|
|
// entities seeded via HasData. ShadowverseDeckEntry uses Guid and is created at
|
|
// runtime — without client-side generation every new deck gets Guid.Empty and the
|
|
// second deck insert collides on PK. (DDL has no column default; this only works
|
|
// because EF generates a sequential Guid before INSERT.)
|
|
modelBuilder.Entity<ShadowverseDeckEntry>()
|
|
.Property(d => d.Id)
|
|
.ValueGeneratedOnAdd();
|
|
|
|
// EF can't figure this many-to-many out on its own
|
|
modelBuilder.Entity<SleeveEntry>()
|
|
.HasMany(se => se.Viewers)
|
|
.WithMany(v => v.Sleeves);
|
|
|
|
modelBuilder.HasSequence<long>("ShortUdidSequence").StartsAt(400000000);
|
|
modelBuilder.Entity<Viewer>()
|
|
.Property(v => v.ShortUdid)
|
|
.UseSequence("ShortUdidSequence");
|
|
|
|
modelBuilder.Entity<PackConfigEntry>().OwnsMany(p => p.ChildGachas);
|
|
modelBuilder.Entity<PackConfigEntry>().OwnsMany(p => p.Banners);
|
|
modelBuilder.Entity<Viewer>().OwnsMany(v => v.PackOpenCounts);
|
|
|
|
modelBuilder.Entity<CardCosmeticReward>(b =>
|
|
{
|
|
b.HasKey(r => new { r.CardId, r.Type, r.CosmeticId });
|
|
b.HasIndex(r => r.CardId);
|
|
// No inverse nav on the Card side — avoid forcing CosmeticRewards to load on every
|
|
// Card query. See project_ef_split_query memory for the cartesian-explode risk.
|
|
b.HasOne(r => r.Card)
|
|
.WithMany()
|
|
.HasForeignKey(r => r.CardId)
|
|
.OnDelete(DeleteBehavior.Cascade);
|
|
});
|
|
|
|
// GameConfiguration.Config: on Postgres use EF Core 8's OwnsOne+ToJson(jsonb column).
|
|
// On SQLite (tests) ToJson's WriteJson has a known NullReferenceException when owned
|
|
// collections are present — use a plain TEXT value converter instead so the same
|
|
// entity shape works for both providers without separate test models.
|
|
bool isSqlite = Database.ProviderName?.Contains("Sqlite", StringComparison.OrdinalIgnoreCase) == true;
|
|
if (isSqlite)
|
|
{
|
|
// Store as JSON text via a value converter; EF treats Config as a single column.
|
|
var configConverter = new ValueConverter<GameConfigRoot, string>(
|
|
model => JsonSerializer.Serialize(model, (JsonSerializerOptions?)null),
|
|
json => JsonSerializer.Deserialize<GameConfigRoot>(json, (JsonSerializerOptions?)null)
|
|
?? new GameConfigRoot());
|
|
|
|
// Deep-equality comparer: serialize both sides and compare strings so that
|
|
// mutations to nested properties (e.g. Config.Rotation.TsRotationId = "10015")
|
|
// are detected by EF's snapshot change tracker and written to the DB on SaveChanges.
|
|
var configComparer = new ValueComparer<GameConfigRoot>(
|
|
(a, b) => JsonSerializer.Serialize(a, (JsonSerializerOptions?)null)
|
|
== JsonSerializer.Serialize(b, (JsonSerializerOptions?)null),
|
|
v => JsonSerializer.Serialize(v, (JsonSerializerOptions?)null).GetHashCode(),
|
|
v => JsonSerializer.Deserialize<GameConfigRoot>(
|
|
JsonSerializer.Serialize(v, (JsonSerializerOptions?)null),
|
|
(JsonSerializerOptions?)null) ?? new GameConfigRoot());
|
|
|
|
modelBuilder.Entity<GameConfiguration>()
|
|
.Property(c => c.Config)
|
|
.HasColumnName("Config")
|
|
.HasConversion(configConverter, configComparer);
|
|
}
|
|
else
|
|
{
|
|
// Production path: jsonb column with full OwnsOne tree so EF can filter/project
|
|
// into sub-properties at the DB level if needed.
|
|
modelBuilder.Entity<GameConfiguration>().OwnsOne(c => c.Config, b =>
|
|
{
|
|
b.ToJson("Config");
|
|
b.OwnsOne(r => r.DefaultGrants);
|
|
b.OwnsOne(r => r.Player);
|
|
b.OwnsOne(r => r.DefaultLoadout);
|
|
b.OwnsOne(r => r.Challenge);
|
|
b.OwnsOne(r => r.Rotation);
|
|
b.OwnsOne(r => r.PackRates, pr =>
|
|
{
|
|
pr.OwnsOne(p => p.Default);
|
|
pr.OwnsMany(p => p.PerSlot);
|
|
});
|
|
});
|
|
}
|
|
|
|
new BaseDataSeeder().Seed(modelBuilder);
|
|
new DefaultSettingsSeeder().Seed(modelBuilder);
|
|
|
|
base.OnModelCreating(modelBuilder);
|
|
}
|
|
|
|
public void UpdateDatabase()
|
|
{
|
|
IEnumerable<string> pendingMigrations = Database.GetPendingMigrations();
|
|
if (!pendingMigrations.Any())
|
|
{
|
|
_logger.LogDebug("No pending migrations found, continuing.");
|
|
return;
|
|
}
|
|
|
|
foreach (string migration in pendingMigrations)
|
|
{
|
|
_logger.LogInformation("Found pending migration with name {migrationName}.", migration);
|
|
}
|
|
_logger.LogInformation("Attempting to apply pending migrations...");
|
|
Database.Migrate();
|
|
_logger.LogInformation("Migrations applied.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Idempotent runtime seed for entities that can't use HasData (notably GameConfiguration
|
|
/// because of EF Core 8's HasData+OwnsOne(ToJson) jsonb limitation).
|
|
/// </summary>
|
|
public async Task EnsureSeedDataAsync()
|
|
{
|
|
if (!await GameConfigurations.AnyAsync(c => c.Id == "default"))
|
|
{
|
|
GameConfigurations.Add(new Models.GameConfiguration
|
|
{
|
|
Id = "default",
|
|
Config = new Models.GameConfigRoot(),
|
|
});
|
|
await SaveChangesAsync();
|
|
_logger.LogInformation("Seeded default GameConfiguration row.");
|
|
}
|
|
}
|
|
}
|