Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/EnemyClassBattleCardView.g.cs

22 lines
1.1 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\EnemyClassBattleCardView.cs
// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
// those blocks; a plain regen will clobber them.
using UnityEngine;
using Wizard.Battle.Player.ClassCharacter;
namespace Wizard.Battle.View
{
public partial class EnemyClassBattleCardView
{
private static readonly Vector3 ENEMY_FORECASTICON_POS;
private readonly PlayerClassCharacter _classCharacter;
public IClassCharacter ClassCharacter { get; set; }
public float OriginalRootYPosition { get; set; }
public EnemyClassBattleCardView(BuildInfo buildInfo) : base(buildInfo) { } // HEADLESS-FIX (M-HC-4a): chain BuildInfo so the leader view's CardInfo resolves (attack-on-leader targetting)
public void StartOutFrame() { }
public void StartIntoFrame() { }
public float GetCurrentClipTime() => default!;
public bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType) => default!;
public void ClearSpineObject() { }
}
}