Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/NullBattlePlayerView.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

105 lines
7.9 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullBattlePlayerView.cs
using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class NullBattlePlayerView
{
public ITurnEndButtonUI TurnEndButtonUI { get; set; }
public GameObject EpIcon { get; set; }
public bool IsSelecting { get; set; }
public HandViewBase HandView { get; set; }
public HandControl HandControl { get; set; }
public BattleCardBase SelectSkillActCard { get; set; }
public GameObject TurnEndBtn { get; set; }
public BattleCardBase m_CurrentTarget { get; set; }
public PlayQueueViewBase PlayQueueView { get; set; }
public AttackSelectControl AttackSelectControl { get; set; }
public InPlayViewBase InPlayView { get; set; }
public GameObject StatusParentPanel { get; set; }
public GameObject AnchorL { get; set; }
public GameObject CommonPanel { get; set; }
public GameObject EpPanel { get; set; }
public UIGrid HandDeck { get; set; }
public UIGrid SetDeck { get; set; }
public GameObject CemeteryParent { get; set; }
public GameObject BanishParent { get; set; }
public bool IsNowTurnEnd { get; set; }
public Action<bool> OnCancelSkillTargetSelect { get; set; }
public Action<bool> OnCancelPlayCard { get; set; }
public Action OnSelect { get; set; }
public Transform ChoiceBraveButtonTransform { get; set; }
public bool IsShowCantChoiceBraveText { get; set; }
public NullBattlePlayerView() { }
public VfxBase Recovery(bool doseFirst, bool isFocusHand) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public IList<BattleCardBase> GetSelectCardList() => default!;
public void ForceStopShowSelect() { }
public void AllClear(bool popUpClose = false, bool isRemoveSideLog = true, bool isStopDrag = true, bool isResetDetail = true) { }
public bool IsTouchable() => default!;
public void LockOnEffectOff() { }
public void ShowCommonPanel() { }
public void DragArrowStop(BattleManagerBase battleMgr) { }
public VfxBase HandUnfocus() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase HandFocus() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public bool ShowAlertMessageTouchCard(ref BattleCardBase hitCard, ref BattleManagerBase battleMgr) => default!;
public void DisableSettingFlag() { }
public void HideAlertDialogue() { }
public void HideAlertDialogue(PanelMgr.BattleAlertType alertType) { }
public bool IsShowingAlert() => default!;
public void ClearPlayQueue() { }
public void ShowAlert(PanelMgr.BattleAlertType AlertType, bool isClass, string text = null) { }
public VfxBase RearrangeHand() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void StopShowSelect(BattleCardBase actCard, bool isAct, bool isTransformskill = false, bool isNewReplayMoveTurn = false) { }
public void RegisterPlayCard(BattleCardBase actCard) { }
public UIButton GetChoiceButtonFromIndex(int index) => default!;
public GameObject GetCheckFromIndex(int index) => default!;
public void SetTouchable(bool enable) { }
public void HideTurnEndButton() { }
public void SetCancelSkillChoiceTransformCards(BattleCardBase actCard, BattleCardBase transformCard) { }
public void SetCancelPlayChoiceTransformCards(BattleCardBase actCard, BattleCardBase transformCard) { }
public void SetCancelPlayCardWithChoice(BattleCardBase actCard, List<BattleCardBase> choiceCards) { }
public void ReleaseLockOnTarget() { }
public void ShowChoiceAlert(BattleCardBase card, bool isEvolve, int count, int max) { }
public void StopChoiceSelectUI() { }
public void HideCommonPanel() { }
public void ClearSelectCardList() { }
public void SetSelectCardList(List<BattleCardBase> list) { }
public Vector3 GetPPLabelPosition() => default!;
public Vector3 GetBPLabelPosition() => default!;
public VfxBase CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!;
public VfxBase SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase RecoveryBattleUI() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateStopAttackFloatVfx(IBattleCardView battleCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase CreateStopShowSelectVfx(BattleCardBase actCard, bool isAct, bool stopChoiceSelectUiImmediately = true, bool isTransformskill = false, bool isNewReplayMoveTurn = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void ClearSelectSkillActCard() { }
public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable<BattleCardBase> selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void CancelPlayCard(BattleCardBase actCard, bool isPlay = false, bool isNewReplayMoveTurn = false) { }
public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List<BattleCardBase> choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void StartShowFusionUI(BattleCardBase actCard, IEnumerable<BattleCardBase> selectableCards, int maxSelectCount, EventDelegate onClickDecision) { }
public VfxBase RemoveFusionSelectedCardFromHand(List<BattleCardBase> selectedCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void StopFusionUI() { }
public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { }
public VfxBase RecoveryMulligan() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void SelectedFusionIngredientCard(int index, bool isActive, int maxSelectCount) { }
public void UpdateFusionUi(bool isTouchableDecisionButton) { }
public void SetNotCancelCollider(List<BattleCardBase> cards, bool isEnable) { }
public void ShowChoiceSelectUI(BattleCardBase actCard, IList<BattleCardBase> choiceCards, SkillBase skill, bool isEvolve, bool isChoiceBrave) { }
public VfxBase HideCardAttackEffects(IList<BattleCardBase> _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void ShowChoiceBraveButton(bool isNewReplay) { }
public void UpdateChoiceBraveActivatingEffect(bool isActivating) { }
public void HideChoiceBraveButton() { }
public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { }
public void HideChoiceBraveButtonPulsateEffect() { }
public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}