Off-battle-path static surfaces (CS0103 cluster): - UnityStatics: Gizmos, Physics2D, Caching, GUIUtility, Cursor, ColorUtility, ScreenCapture, RenderSettings, JsonUtility, Social + CursorLockMode enum. - RaycastHit2D implicit-bool operator; ILocalUser in SocialPlatforms. - Steamworks: Callback<T>.Create, AppId_t/CSteamID/HAuthTicket/SteamNetworkingIdentity, MicroTxn/GetAuthSessionTicket response structs, SteamAPI/User/Utils/Client statics. Removed empty dup GetAuthSessionTicketResponse_t from ThirdParty.cs. - Facebook.Unity: FB + ILoginResult + FacebookDelegate<T>; com.adjust.sdk.Adjust; global TimeNativePlugin/Packsize native-plugin stubs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// AUTHORED SHIM (not copied). Third-party / platform SDK surface referenced by
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// tangentially-pulled engine files (audio, Steam, networking, serialization).
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// Stubbed minimally in their original namespaces; none is on the battle-resolution
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// path. Members grow only if the compile loop demands them.
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using System;
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// ---- remaining UnityEngine types ----
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namespace UnityEngine
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{
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public partial class Font : Object { }
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public enum Space { World, Self }
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// NGUI's UIInputOnGUI / UIInput read the legacy IMGUI Event.
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public enum EventType
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{
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MouseDown, MouseUp, MouseMove, MouseDrag, KeyDown, KeyUp,
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ScrollWheel, Repaint, Layout, DragUpdated, DragPerform, DragExited,
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Ignore, Used, ValidateCommand, ExecuteCommand, ContextClick,
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MouseEnterWindow, MouseLeaveWindow, TouchDown, TouchUp, TouchMove,
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TouchEnter, TouchLeave, TouchStationary
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}
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public class Event
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{
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public static Event current => null;
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public EventType type;
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public EventType rawType => type;
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public KeyCode keyCode;
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public EventModifiers modifiers;
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public void Use() { }
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}
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}
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namespace UnityEngine.Networking
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{
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public partial class UnityWebRequest : IDisposable { public void Dispose() { } }
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}
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// ---- CRI Atom/Mana audio+movie middleware: see External/CriShim.cs ----
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// ---- BestHTTP Socket.IO ----
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namespace BestHTTP.SocketIO
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{
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public interface IManager { }
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}
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// ---- Google Play Games ----
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namespace GooglePlayGames.BasicApi.Events
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{
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public class Event { }
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}
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