Files
SVSimServer/SVSim.BattleEngine/Rng/HeadlessNetworkBattleMgr.cs

38 lines
1.4 KiB
C#

using Wizard;
using Wizard.BattleMgr;
namespace SVSim.BattleEngine.Rng
{
// The headless authoritative NETWORK battle mgr — the emitting twin of HeadlessBattleMgr. Emission
// lives on NetworkBattleManagerBase (NetworkBattleSender's ctor demands one), so the M13 emit read
// needs this subclass; HeadlessBattleMgr : SingleBattleMgr cannot reach the sender. RNG overrides are
// identical to HeadlessBattleMgr (the same BattleManagerBase virtuals + RandomSourceBridge), so the
// M14 rand-list emit reuses this mgr unchanged. M13's deterministic card never exercises a roll.
public sealed class HeadlessNetworkBattleMgr : NetworkBattleManagerBase
{
private readonly IRandomSource _rng;
public HeadlessNetworkBattleMgr(IBattleMgrContentsCreator contentsCreator, IRandomSource rng = null)
: base(contentsCreator)
{
_rng = rng ?? new SeededRandomSource(contentsCreator.RandomSeed);
}
public override int StableRandom(int val)
{
double unit = _rng.NextUnit();
randomResult = unit;
return RandomSourceBridge.Range(val, unit);
}
public override double StableRandomDouble()
{
double unit = _rng.NextUnit();
randomResult = unit;
return unit;
}
public override int StableRandomOnlySelf(int val) => _rng.NextSelf(val);
}
}