Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/SingleBattleRecoveryManager.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

180 lines
6.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.Mulligan;
using Wizard.Battle.Operation;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class SingleBattleRecoveryManager : RecoveryManagerBase
{
protected BattlePlayer _battlePlayer;
protected BattleEnemy _battleEnemy;
protected IEnumerable<IOperationCommand> _commands;
protected bool _isBeforeFramePlayerTurn = true;
private EnemyAI ai;
public SingleBattleRecoveryManager(string filePath)
: base(filePath)
{
}
protected override List<int> CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo)
{
return enemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i.CardId.Value).ToList();
}
public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine)
{
BattleManagerBase ins = BattleManagerBase.GetIns();
ins.IsPreRecovery = true;
_battlePlayer = battlePlayer;
_battleEnemy = battleEnemy;
ai = BattleManagerBase.GetIns().EnemyAI as EnemyAI;
_ = ai;
_battleEnemy.EnableEnemyAI = false;
_battlePlayer.Emotion.Enable = false;
_battleEnemy.Emotion.Enable = false;
BattleManagerBase.GetIns().SetupEvolCount(_operationInfo.SetupInfo.DidPlayerGoFirst);
SingleMulliganMgr singleMulliganMgr = new SingleMulliganMgr();
MulliganInfoControl component = GameMgr.GetIns().GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/MulliganInfo")
.GetComponent<MulliganInfoControl>();
singleMulliganMgr.InitMulligan(component, battlePlayer.PlayerBattleView);
StartRecoveryEvent.Call();
if (!base.HasMulliganInfo)
{
EndDataRecoveryEvent.Call();
EndRecoveryEvent.Call();
return NullVfx.GetInstance();
}
SkillProcessor skillProcessor = new SkillProcessor();
singleMulliganMgr.MulliganStartDraw(_operationInfo.SetupInfo.DidPlayerGoFirst, skillProcessor);
foreach (int playerMulliganReplaceCard in _operationInfo.SetupInfo.PlayerMulliganReplaceCards)
{
int cardIndex = playerMulliganReplaceCard;
BattleCardBase battleCardBase = battlePlayer.HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == cardIndex);
if (battleCardBase != null)
{
singleMulliganMgr.AbandonList.Add(battleCardBase);
}
}
singleMulliganMgr.Submit(BattleManagerBase.GetIns());
singleMulliganMgr.GetMulliganInfo().SetPlayerReady();
_commands = _operationInfo.ActionCommands;
_needUpdate = true;
ins.IsPreRecovery = false;
ins.IsRecovery = true;
return NullVfx.GetInstance();
}
public override VfxBase UpdateRecovery()
{
if (!_needUpdate)
{
return NullVfx.GetInstance();
}
BattleManagerBase ins = BattleManagerBase.GetIns();
if (_isBeforeFramePlayerTurn)
{
_ = _battleEnemy.IsSelfTurn;
}
if (_battleEnemy.IsSelfTurn)
{
foreach (BattleCardBase handCard in _battleEnemy.HandCardList)
{
handCard.SetOnDraw(draw: false);
}
}
_isBeforeFramePlayerTurn = _battlePlayer.IsSelfTurn;
IOperationCommand operationCommand = _commands.FirstOrDefault();
if (operationCommand != null)
{
if (ai != null)
{
ai.UpdateAICurrentVirtualField();
}
operationCommand.Operation(ins);
}
_commands = _commands.Skip(1);
if (_commands.Any() || _commands is TurnEndOperationCommand)
{
return NullVfx.GetInstance();
}
if (ins is SingleBattleMgr)
{
((SingleBattleMgr)ins).LifeZeroActivateLeonSkillIfNeeded();
}
if (ai != null)
{
ai.UpdateAICurrentVirtualField();
}
EndDataRecovery();
RecoveryTurnStartPanel();
_battlePlayer.PlayerBattleView.ClearPlayQueue();
if (_battlePlayer.IsSelfTurn)
{
_battlePlayer.TurnStartEffectEnd();
_battlePlayer._isPlayerActive = true;
}
_battleEnemy.BattleEnemyView.ClearPlayQueue();
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(InstantVfx.Create(delegate
{
GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null));
}), _battlePlayer.BattleView.Recovery(_operationInfo.SetupInfo.DidPlayerGoFirst, _battlePlayer.HandCardList.Count > 0), _battleEnemy.BattleView.Recovery(!_operationInfo.SetupInfo.DidPlayerGoFirst), _battlePlayer.Recovery(), _battleEnemy.Recovery());
string path = GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()
.ToString("00");
string path2 = GameMgr.GetIns().GetDataMgr().GetEnemySkinId()
.ToString("00");
parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
IBattlePlayerView battlePlayerView = (_battleEnemy.IsSelfTurn ? _battleEnemy.BattleView : _battlePlayer.BattleView);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(parallelVfxPlayer);
sequentialVfxPlayer.Register(HandViewBase.CreateHideCardMeshesVfx(_battleEnemy.HandCardList));
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_battleEnemy.EnableEnemyAI = true;
_battlePlayer.Emotion.Enable = true;
_battleEnemy.Emotion.Enable = true;
ResetLeaderAnimation(_battlePlayer, _battleEnemy);
_battlePlayer.UpdateHandCardsPlayability();
Dump(_battlePlayer, _battleEnemy);
EndRecoveryEvent.Call();
}));
sequentialVfxPlayer.Register(battlePlayerView.RecoveryTurnStart());
ins.IsRecovery = false;
return sequentialVfxPlayer;
}
public SetupConditionInfo GetSetupConditionInfo()
{
if (_operationInfo == null)
{
return null;
}
return _operationInfo.SetupInfo;
}
public void CreateRecoveryFileFromTempFile()
{
if (SingleBattleRecoveryRecordManager.IsExistsTempSingleRecoveryFile())
{
string recordDirectoryPath = OperationRecorderBase.RecordDirectoryPath;
string sourceFileName = recordDirectoryPath + "temp_recovery_single.json";
string destFileName = recordDirectoryPath + "recovery_single.json";
File.Copy(sourceFileName, destFileName, overwrite: true);
SingleBattleRecoveryRecordManager.DeleteTempRecoveryFile();
}
}
}