Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_token_draw.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

123 lines
5.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class NetworkSkill_token_draw : Skill_token_draw
{
public List<BattleCardBase> DrawList { get; private set; }
public NetworkSkill_token_draw(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
DrawList = new List<BattleCardBase>();
}
public override VfxWithLoading Start(CallParameter parameter)
{
if (DrawList.Count > 0)
{
List<BattleCardBase> list = new List<BattleCardBase>();
base.TokenModifierList = new List<int>();
int i;
for (i = 0; i < DrawList.Count; i++)
{
BattleCardBase battleCardBase = base.SkillPrm.selfBattlePlayer.ReservedCardList.FirstOrDefault((BattleCardBase c) => c.Index == DrawList[i].Index);
if (battleCardBase != null)
{
DrawList[i] = battleCardBase;
base.SkillPrm.selfBattlePlayer.ReservedCardList.Remove(DrawList[i]);
}
list.Add(DrawList[i]);
TokenDrawModifier tokenDrawModifier = _selfBattlePlayer.Class.SkillApplyInformation.GetTokenDrawModifier(DrawList[i].CardId);
if (tokenDrawModifier != null)
{
base.TokenModifierList.Add(DrawList[i].CardId);
for (int num = 0; num < tokenDrawModifier.MultiplyCount - 1; num++)
{
list.Add(CreateToken(DrawList, DrawList[i].CardId, i, isCopy: false));
}
}
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
for (int num2 = 0; num2 < list.Count; num2++)
{
list[num2].SetOnDraw(draw: true);
}
vfxWithLoadingSequential.RegisterToLoadingVfx(base.SkillPrm.selfBattlePlayer.BattleMgr.LoadCardResources(list));
return CreateTokenDrawVfx(parameter, list, vfxWithLoadingSequential, _playerSide, isReservation: true);
}
return base.Start(parameter);
}
protected override VfxWithLoading CreateTokenDrawVfx(CallParameter parameter, List<BattleCardBase> drawList, VfxWithLoadingSequential vfxWithLoading, BattlePlayerBase playerSide, bool isReservation = false)
{
VfxWithLoading result = base.CreateTokenDrawVfx(parameter, drawList, vfxWithLoading, playerSide, isReservation);
base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnTokenDraw(base.SkillPrm.ownerCard, drawList, parameter.targetCards.ToList(), playerSide.IsPlayer, IsVisibleTarget, isReservation);
return result;
}
protected override BattleCardBase CreateTokenCard(BattlePlayerBase player, int id, int index, NetworkBattleDefine.NetworkCardPlaceState toState, bool isCopy = false)
{
BattleManagerBase.CardCreateInfo info = new BattleManagerBase.CardCreateInfo(id, player.IsPlayer, base.ApplyingTargetFilter is SkillTargetChosenCardsFilter, toState, base.IsOpponentHandCopy, this);
return BattleManagerBase.GetIns().CreateBattleCardWithGameObject(info, new BattleManagerBase.IndexInfo(-1, -1, isCopy, index));
}
public override bool IsVisibleDrawSkillTarget(BattlePlayerBase selfBattlePlayer, CallParameter parameter)
{
if (!selfBattlePlayer.IsPlayer && !GameMgr.GetIns().IsAdminWatch)
{
if (DrawList.Count <= 0)
{
if (parameter.targetCards.Count() <= 0 || (!(base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter) && !(base.ApplyingTargetFilter is SkillTargetHandFilter) && !(base.ApplyingTargetFilter is SkillTargetDeckFilter) && !(base.ApplyingTargetFilter is SkillTargetChosenCardsFilter) && !(base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter) && !IsTargetHandOtherSelfFilter()))
{
return !IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>();
}
return false;
}
return false;
}
return true;
}
public void CreateTokenCardAttachTiming(IEnumerable<BattleCardBase> targetCards)
{
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer);
SkillCollectionBase.SetupOptionValue(base.OptionValue, playerInfoPair, base.SkillPrm.ownerCard, this);
if (!CreateTokenInfo(targetCards, isReserve: true))
{
return;
}
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < _tokenIds.Count(); i++)
{
BattleCardBase battleCardBase = CreateToken(targetCards.ToList(), _tokenIds.ElementAt(i), i, isCopy: true);
DrawList.Add(battleCardBase);
base.SkillPrm.selfBattlePlayer.ReservedCardList.Add(battleCardBase);
list.Add(battleCardBase);
BuffInfo buffInfo = base.SkillPrm.selfBattlePlayer.Class.BuffInfoList.LastOrDefault((BuffInfo b) => b.SkillFrom == this);
if (buffInfo != null)
{
buffInfo.TargetCard = battleCardBase;
}
}
base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnCreateReservedCards(base.SkillPrm.ownerCard, list, base.SkillPrm.ownerCard.IsPlayer);
}
private BattleCardBase CreateToken(List<BattleCardBase> targetCards, int tokenId, int index, bool isCopy)
{
int id = tokenId;
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(tokenId);
if (IsMakeFoil)
{
id = cardParameterFromId.FoilCardId;
}
int index2 = -1;
if (targetCards.Count() > 0)
{
index2 = ((targetCards.Count() < _tokenIds.Count()) ? targetCards.First().Index : targetCards.ElementAt(index).Index);
}
return CreateTokenCard(_playerSide, id, index2, NetworkBattleDefine.NetworkCardPlaceState.Reservation, isCopy);
}
}