Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/DebugManager.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

103 lines
1.5 KiB
C#

using System;
using System.Diagnostics;
using UnityEngine;
namespace Cute;
public class DebugManager : MonoBehaviour
{
public enum LOG_LEVEL
{
NORMAL,
HIGH,
VERY_HIGH,
VERY_HIGH2,
VERY_HIGH3,
VERY_HIGH4
}
[Conditional("USE_DBGSYS")]
public void Log(string text)
{
}
[Conditional("USE_DBGSYS")]
public void LogWarning(string text)
{
}
[Conditional("USE_DBGSYS")]
public void LogAppend(string text)
{
}
[Conditional("USE_DBGSYS")]
public void LogAppendWarning(string text)
{
}
public void ClearLog()
{
}
[Conditional("USE_DBGSYS")]
public void TextLog(string text)
{
}
[Conditional("USE_DBGSYS")]
public void SoundLog(string text)
{
}
[Conditional("USE_DBGSYS")]
public void SoundLogWarning(string text)
{
}
[Conditional("USE_DBGSYS")]
public void SoundLogAppend(string text)
{
}
[Conditional("USE_DBGSYS")]
public void SoundLogAppendWarning(string text)
{
}
[Conditional("USE_DBGSYS")]
public void ClearSoundLog()
{
}
[Conditional("USE_DBGSYS")]
public void BattleLogAppend(string text)
{
}
[Conditional("USE_DBGSYS")]
public void BattleLogAppendWarning(string text)
{
}
[Conditional("USE_DBGSYS")]
public void ClearBattleLog()
{
}
[Conditional("USE_DBGSYS")]
public void Log(object log, LOG_LEVEL level)
{
}
[Conditional("USE_DBGSYS")]
public void LogError(object log)
{
}
[Conditional("USE_DBGSYS")]
public void LogException(Exception e)
{
}
}