Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
47 lines
2.6 KiB
C#
47 lines
2.6 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionTargetSelectTouchProcessor.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Touch
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{
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public partial class FusionTargetSelectTouchProcessor
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{
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protected readonly BattleCardBase _actCard;
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protected readonly InputMgr _inputMgr;
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protected readonly BattlePlayer _battlePlayer;
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protected bool _isSelectNow;
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private readonly BattleManagerBase _battleManager;
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private IEnumerable<BattleCardBase> _targetCards;
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private IEnumerable<GameObject> _targetCardObjects;
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private bool _stopSelectFlag;
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private SkillBase _fusionSkill;
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private Skill_fusion_metamorphose _fusionMetamorphoseSkill;
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private List<BattleCardBase> _selectedCards;
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private bool _selectCompleteFlag;
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private int _needSelectCount;
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private int _maxSelectCount;
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private List<BattleCardBase> _selectableCards;
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private BattleUIContainer _battleUIContainer;
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private const float CANCEL_TOUCHABLE_WAIT_TIME = 0.2f;
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public static readonly Vector3 INIT_LOCAL_EULAR_ANGLE;
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private CanNotTouchCardVfx _canNotTouchCardVfx;
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private bool _isNoSelectFusion;
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protected bool IsSelectNow { get; set; }
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public FusionTargetSelectTouchProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) { }
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public static FusionTargetSelectTouchProcessor Create(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) => default!;
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public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private void ChangeSelectFusionIngredientCard(BattleCardBase selectedCard, bool isSelect) { }
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private BattleCardBase GetCardAtMousePosition(Camera camera) => default!;
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private bool IsSelect() => default!;
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private VfxBase MakeTouchEffect(BattleCardBase targetCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxWith<ITouchProcessor> End() => default!;
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protected virtual void SetTouchable(bool enable) { }
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public virtual bool CheckIsEnd() => default!;
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private IEnumerable<GameObject> GetTargetCards() => default!;
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protected void EnableTurnEndButton(bool showEffect) { }
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}
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}
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