Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
33 lines
866 B
C#
33 lines
866 B
C#
using System;
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using LitJson;
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namespace Wizard;
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public class QuestOpenInfo
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{
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public bool IsOpen { get; private set; }
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public bool IsDisplayBadge { get; private set; }
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public string QuestPanelBandText { get; private set; }
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public DateTime EndTime { get; private set; }
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public void SetOpenInfo(JsonData jsonData, JsonData responseData)
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{
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bool flag = responseData["is_hidden_boss_appeared"].ToBoolean();
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IsOpen = jsonData["is_open"].ToBoolean();
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QuestPanelBandText = jsonData["name"].ToString();
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IsDisplayBadge = jsonData["is_display_badge"].ToBoolean() || flag;
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if (!string.IsNullOrEmpty(jsonData["end_time"].ToString()))
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{
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EndTime = DateTime.Parse(jsonData["end_time"].ToString());
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}
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}
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public void SetIsDisplayBadge(JsonData jsonData)
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{
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IsDisplayBadge = jsonData["is_display_badge"].ToBoolean();
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}
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}
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