Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CrossoverPortalParam.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

19 lines
442 B
C#

namespace Wizard;
public class CrossoverPortalParam
{
private const int IS_SKIP_FIRST_TIPS_STATUS = 1;
public bool IsSkipFirstTips { get; set; }
public static CrossoverPortalParam CreateParam(int? status)
{
CrossoverPortalParam crossoverPortalParam = new CrossoverPortalParam();
if (status.HasValue && status.Value == 1)
{
crossoverPortalParam.IsSkipFirstTips = true;
}
return crossoverPortalParam;
}
}