Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIGetStatusUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

27 lines
944 B
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIGetStatusUtility
{
public static int GetLife(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
if (list == null || list.Count <= 0)
{
return 0;
}
return list[0].Life;
}
public static int GetAttack(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
if (list == null || list.Count <= 0)
{
return 0;
}
return list[0].Attack;
}
}