Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackDiscard : AIWhenAttackOrWhenFightTagArgument
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{
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private AIPolishConvertedExpression _discardCountArg;
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private const int DISCARD_COUNT_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_OFFSET => 2;
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public AIAttackDiscard(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_discardCountArg = _exprList[_exprList.Count - 1];
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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int discardCount = GetDiscardCount(tagOwner, playPtn, situation);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.RANDOM_SELECT:
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AISkillSimulationUtility.DiscardRandom(tagOwner, field, targetsFromField, discardCount, situation);
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break;
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case AIScriptTokenArgType.ALL_SELECT:
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AISkillSimulationUtility.DiscardAll(tagOwner, targetsFromField, field, situation);
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break;
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}
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}
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}
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public bool IsAttackDiscardTargetInPlayPtn(AIVirtualCard tagOwner, List<AIVirtualCard> handCards, List<int> playPtn, AISituationInfo situation)
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{
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for (int i = 0; i < playPtn.Count; i++)
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{
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if (AIFilteringUtility.CheckMatchTargetFiltering(handCards[playPtn[i]], handCards, base.Filters, playPtn, tagOwner, situation))
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{
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return true;
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}
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}
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return false;
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}
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private int GetDiscardCount(AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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if (_discardCountArg == null)
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{
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return 0;
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}
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return (int)_discardCountArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.GetSimulationHandCards();
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}
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}
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