Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAttackBuff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

101 lines
4.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIAttackBuff : AIWhenAttackOrWhenFightTagArgument
{
private AIPolishConvertedExpression _attack;
private AIPolishConvertedExpression _life;
private AIScriptTokenArgType _tempOrPerm;
private readonly int TEMP_OR_PERM_ARG_OFFSET = 1;
private readonly int LIFE_ARG_OFFSET = 2;
private readonly int ATTACK_ARG_OFFSET = 3;
protected override int SELECT_TYPE_OFFSET => 4;
public override bool IsActivateWhenEvalInstantAttack => true;
public AIAttackBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList.Count > SELECT_TYPE_OFFSET)
{
_attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
_life = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
_tempOrPerm = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - TEMP_OR_PERM_ARG_OFFSET], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
}
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
bool isTemp = _tempOrPerm == AIScriptTokenArgType.TEMP;
if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
{
AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp, playPtn, situation);
}
}
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
bool isAttackEffective = !_attack.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
}
public void RegisterBuffInfo(AISimulationBuffInfoCollection collection, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, ulong tagHash)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
if (!buffExecutingInfo_old.IsMultiplyAttack && !buffExecutingInfo_old.IsMultiplyLife)
{
bool num = _tempOrPerm == AIScriptTokenArgType.TEMP;
int attackValue = buffExecutingInfo_old.AttackValue;
int lifeValue = buffExecutingInfo_old.LifeValue;
AISimulationBuffInfo buffInfo = (num ? new AISimulationBuffInfo(attackValue, lifeValue, attackValue, lifeValue) : new AISimulationBuffInfo(0, 0, attackValue, lifeValue));
collection.Add(tagHash, targetsFromField, buffInfo);
}
}
}
public override void PseudoSimulateForEvalInstantAttack(AIVirtualCard tagOwner, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, EvalInstantAttackInformation information)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
bool flag = situation.Actor.IsSameCardIncluded(targetsFromField);
bool flag2 = situation.AttackTarget.IsSameCardIncluded(targetsFromField);
if (flag || flag2)
{
if (flag)
{
int attack = (int)_attack.EvalArg(tagOwner, playPtn, field, situation);
int life = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
information.AddAttackerWhenAttackBuff(attack, life);
}
if (flag2)
{
int value = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
information.AddTargetLifeBuff(value);
}
}
}
}